Ever wondered what happens when you mix:
Stickmen with anxiety,
A totally “safe” bunker,
A resource system that hates you,
And a card mechanic designed by someone who watched too much chaos theory?
Well, now you don’t have to — because I made A Survival Game: a simulation/strategy roguelike where you’re always one bad card away from total disaster.
👨💻 Why?
Because I’m a developer with questionable priorities and too much love for watching virtual stickmen fail at life.
🃏 Features:
A full card-based control system (because UIs are for cowards)
Resource micromanagement that makes you question your decisions
Stickmen that level up, change appearance, and complain a lot
Permadeath, obviously
A Monster Wiki, because everything wants to kill you, and you need receipts
A “Mercy DLC” where you can literally pay $1 to go back in time (feels very on-brand for debugging, tbh)
😅 Dev things I learned the hard way:
Implementing permadeath logic is easy. Explaining it to confused players? Not so much.
Saving in HTML5 is a feature I now worship.
Stickmen animations don’t need to be fancy if they scream internally.
💾 Tech stack?
Godot, lots of JSON, and the occasional sacrifice to the RNG gods.
💥 Play it. Break it. Tell me it’s terrible. Or great. Or both.
Link: https://danielgamedev14.itch.io/a-survival-game
(Warning: may cause stickman-related stress.)
Thank you very much man! I also started with 10 until today 🤩 It's very rewarding for me, I'm glad you liked it! Thanks for the encouragement! I will improve my skills a lot! ❤️