There are far too few VR co-op games. The ones that exist are mostly shooters.
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I would love something like Hellgate London (I think that was its name?), doesn't have to have the same premise, but needs to be a lot less buggy, no p2w, and more production value
Bring Chromehounds back to console. AC6 was close, but not quite there. Dial the sweatiness back to 5 or 6 instead of 11 and gimme the factional MP w/ dynamic comms. I know MAV or whatever exists for PC but I want my comfy console experience dammit
Oh my.
If I collected all the visual information I saw in some dreams I have had about video games...would I be rich now?
Kingdom hearts style combat with co-op campaign
Roguelike exploration without the endless list of items and far less scaling.
Like if Valheim complexity ended at Dark Forest, but had the same variety of areas to explore. Honestly Valheim with less scaling.
As a kid who loved Kingdom Hearts and The Matrix, I wanted to make a game where you could choose from the standard Magic, swords, guns, OR you could whip out your keyboard and hack the game.
It's not nearly as exciting in retrospect, as it's basically just Skyrim with console commands, but the thread brought it back to me so I thought I'd share. It felt like a cool idea in 2002, though.
I've also been writing and designing a Pokemon game in my head for the last 25 years, but I'm keeping that one closer to my chest even though there's no universe where that happens.
A game where the main missions feel like the early Silent Hill games but there are parts between where you explore a densely populated urban area like Cyberpunk 2077
No man's sky but focused as a shooter mmo. Imagine clans of 100+ people fighting on planet and in space to control galaxies
Wasn't there some companion game to EVE Online that was supposed to be like that?
3D wizard fighting game
Aight I got one I think is oddly specific, and another that's just odd.
I'd like Starport: GE but as a fantasy RPG theme, instead of ships and colonies it's classes and villages, work the reputation system into a good/evil alignment and change some gameplay.
Not sure about this one but I would like a hub system, only thing that comes to mind for me is realm of the mad god, allowing you to go from one server to another with limited items.
On that note I should probably try to play starport again, has been a number of years.
Other than that, maybe a 1v1 auto battler? A mix of part of a dream into hazy dozing in and out put an idea for an auto battler where you have four incubators and six chicken eggs and each incubator changes what type of chick hatches, where they then fall into the arena to start combat. The choice of incubators and which ones your remaining two reinforcement eggs go in to I think would make an interesting head to head game.
A civil war simulator, where you make your policies to appeal to as much of the population as you can so they would support you and fight for your side, and if you fail to secure significant militant support you get couped or defeated.
Monster Hunter as a MMORPG.
I know thereβs a similar idea in China-only but it feels a little dated, Iβd like MHRise style
Dynasty Warriors with Path of Exile's crunchiness
And it should have the soundtrack like DW6 did because that shit ruled
I want Space Engineers, but better.
Building vehicles, ships, and bases block by block as your character is mechanic I enjoy that I haven't seen elsewhere. I also like the resource gathering. But I would like better physics, better enemy interactions and AI, and water instead of just ice.
A real Wild Guns sequel