this post was submitted on 11 Aug 2025
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[–] Geodad@lemmy.world 1 points 10 hours ago

Recently.

The "Unlost World" storyline in Final Fantasy XIV Dawntrail is rough if you have lost a loved one recently.

[–] ralakus@lemmy.world 15 points 18 hours ago

Clair Obscur: Expedition 33

An absolute emotional rollercoaster start to end.

33/33 would recommend

[–] Hiphophorrah@lemmy.world 11 points 19 hours ago (1 children)

Shadow of the Colossus. Hands down one of the saddest games I’ve ever played.

[–] pH3ra@lemmy.ml 1 points 9 hours ago
[–] unphazed@lemmy.world 4 points 15 hours ago

FF7. Loved Aerith's character, lots of time learning the background, near endless fights to save her, then cutscene. 45 hours went to 70 pretty fast after that. I wanted revenge on that fucker, and I had Holy.

[–] polle@feddit.org 3 points 14 hours ago

I dont know why, but i cried in some wierd situations. Like at the endboss fight of ori 2 and the endboss of the pacifist ending of undertale. And not after the fight, during! I think it's some kind of being overstimulated and way to much things are happening, but in a nice way with the exact amount of difficulty.

[–] thatcrow@ttrpg.network 1 points 11 hours ago

I don't think I've ever cried because of a game in the sense that the game itself made me cry, but the memories attached to some have.

[–] radiouser@crazypeople.online 8 points 18 hours ago

Braid's ending.

Tim (the player) is likely the villain. His quest was never about saving the princess but about his own selfish desire to reclaim something/someone that no longer wants him. The game masterfully subverts expectations, making players reflect on perspective, responsibility, and consequences.

[–] umbraroze@slrpnk.net 6 points 17 hours ago

Many times in many games.

Probably the most in Mass Effect series, so many emotional moments. ME2: Overlord's end hits the hardest.

[–] NotASharkInAManSuit@lemmy.world 8 points 19 hours ago (2 children)

RDR2. Miss you, Hamish, thanks for the good times.

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[–] Desdinova@sh.itjust.works 4 points 16 hours ago

I'm late but here's an oddball.

Pokemon Mystery Dungeon: Explorers of Time

If you've never played the mystery dungeon games, you never really see your character actually speak to anyone. You have internal thoughts you can read but when you talk to others you just kinda wiggle around.

After you beat the final boss, you finally see your character speak with your partner and god damn it hit hard when I was a lad.

[–] Nibodhika@lemmy.world 6 points 18 hours ago

I've only seen it in the s thread once, and just up voting it didn't seemed enough. I've played the majority of games people are mentioning here, some of them are quite sad and hit you like a punch in the stomach. Another one I also didn't cried but felt very strongly about it and I don't think I've seen it mentioned here was Life is Strange, there's one particular scene that got me very hard.

All of this is to say, I don't usually cry on movies, books or games, it's not a "boys don't cry" kind of thing, I don't have a problem with crying or with getting in touch with my feelings, I just don't cry very often or for any reason. However, I don't know if it was the story on its own or the blinking mechanic but Before your eyes had me crying, and wasn't just a couple tears either, I only held myself together because I couldn't leave the game until it finished. That game was an experience, I recommend going in blind and using the camera.

[–] FreedomAdvocate@lemmy.net.au -3 points 9 hours ago (2 children)
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[–] baerd@lemmy.world 6 points 19 hours ago

Ending of the Transistor, I did not seet that coming. I just sat there in stunned silence for a few minutes.

[–] So_zetta_slowpoke@lemmy.world 8 points 20 hours ago (1 children)

To The Moon, The Beginner's Guide, and Night in the Woods all made me cry like a lot. Probably have been a few others, but those were the big ones.

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[–] JadenSmith@sh.itjust.works 12 points 1 day ago (1 children)

When I played Hell blade: Senua's Sacrifice.

The symbology and story made me understand the struggles of a close friend, who succumbed to her psychosis many years ago. Felt like more than just a game.

[–] zqps@sh.itjust.works 3 points 17 hours ago* (last edited 17 hours ago) (1 children)

Playing this game in the darkness with headphones is an unforgettable experience. I'll hopefully never know what it's like to suffer from psychosis, but I don't think there is anything that comes closer.

...and I just read that they added VR support. Holy shit.

[–] JadenSmith@sh.itjust.works 4 points 13 hours ago (2 children)

She was a great friend, with an unfortunate circumstance. If you ever, within your lifetime, become well acquainted with someone who has either schizophrenia or psychosis, remember the person underneath the struggle as they face a constant battle in their heads. I hope mental health support gets better, and it is, however in my experience there is little support for the lasting effects of abuse as it's mostly surface level things - my local NHS hospital has claimed there is no specialist for CPTSD in my area of London, at all (and not everyone is in the position to pay out of pocket, especially when my friend was already staying at sheltered accommodation).

Many issues in society can be fixed with proper mental health support, I'm just hoping that gets here soon.

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[–] TriflingToad@sh.itjust.works 17 points 1 day ago (2 children)

Celeste is so. fucking. good.

absolutely amazing game in every way

[–] pineapplelover@lemmy.dbzer0.com 3 points 18 hours ago

I wanna finish it but I'm stuck finding all the secret strawberries

[–] Feathercrown@lemmy.world 2 points 18 hours ago* (last edited 18 hours ago)

I second this. Didn't cry while playing it but did tear up listening to the Farewell soundtrack on full blast in my car.

[–] WellroundedKi@lemmy.world 6 points 22 hours ago

I can't believe no one is mentioning Chrono Triger few days after it was named as one of best video games. Geez I cried a lot with 2 finals.

[–] qantravon@startrek.website 13 points 1 day ago (1 children)

Brothers: A Tale of Two Sons, right near the end. I don't want to spoil too much, but I never thought a game mechanic would make me emotional.

[–] ralakus@lemmy.world 4 points 18 hours ago

Game: Press this button to trigger this game mechanic

Me: Starts ugly crying

[–] ClusterBomb@lemmy.blahaj.zone 2 points 18 hours ago

I cried when I wasn't able to play League of Legends anymore because of Vanguard.

Other than that, I think I cried a little with Life is Strange.

[–] Victoriathecompact@sh.itjust.works 6 points 1 day ago (1 children)

The end of Mass Effect 3 had me crying

[–] phx@lemmy.ca 10 points 22 hours ago

The actual ending? Mordin was pretty moving to me.

"Had to be me. Someone else might have gotten it wrong"

[–] SlartyBartFast@sh.itjust.works 6 points 1 day ago (1 children)

There was this challenge in VVVVVV that left me with tears of rage in my fro

[–] So_zetta_slowpoke@lemmy.world 4 points 20 hours ago

Lol fuck that game. Also, I love that game.

[–] eRac@lemmings.world 6 points 1 day ago

I've got a weird one. Saints Row 4, near the end. Such a strange, unexpectedly emotional experience.

[–] samus12345@sh.itjust.works 3 points 22 hours ago* (last edited 22 hours ago) (1 children)

I think Yakuza/Like a Dragon wins the crown for game series that's made me emotional the most times. Majima seeing Makoto in the ending of 0 and in 2, Kiryu seeing the message the orphanage kids left him in The Man Who Erased His Name, Kiryu going on a tour of his old haunts in Infinite Wealth, Majima visiting Kiryu in the hospital at the end of Pirate Yakuza in Hawaii...there are plenty more, but those all came to mind. They really use the fact that we've been following these characters for decades to the fullest extent.

[–] phx@lemmy.ca 2 points 22 hours ago (1 children)

Interesting. I have the game but am still working through backlog before I play it. From the previews it always seemed kinda like absurdly humorous so I'm kinda surprised to hear that they mix in some more emotional chords

[–] samus12345@sh.itjust.works 1 points 11 hours ago

It has both in spades. Often the main story is where you find the pathos and the side stories is where it gets super goofy.

[–] eupraxia@lemmy.blahaj.zone 10 points 1 day ago

One I haven't seen in this thread yet: the last playable bit of Bastion, if you choose to take Zulf with you. An early example of Supergiant's mastery of interactive storytelling, coming to a head with a recognition of humanity in the midst of apocalyptic war.

[–] TipRing@lemmy.world 15 points 1 day ago (6 children)

A few times.

Most notably, when playing Outer Wilds. I was playing it during the pandemic and had lost two friends, my grandfather and my cat within the span of around 3 months. I was struggling with depression and I got to one specific spot in the game and the revelation caused me to just sit there and cry for like 10 minutes, I was so emotionally shut down at the time that the tears felt like a life preserver. I had to stop playing for a bit, but it definitely helped me process my grief.

I also cried during a couple of quests in FFXIV. The post-Shadowbringers content especially, not because it was sad, just very poignant. And again in the last area of Endwalker, where Masayoshi Soken's incredible composition combined with some very emotional content just got to me (especially the Endwalk, jfc).

I think I cried a bit at the end of Journey just because it was a powerful experience, but I had an amazing partner in that game who stayed with me through the whole thing.

[–] Coskii@lemmy.blahaj.zone 1 points 11 hours ago

If only I could replay Journey as a new experience again. There were so many revelations at the end for someone who went in knowing nothing about it that really made it a powerful experience.

[–] quilan@lemmy.world 1 points 11 hours ago* (last edited 11 hours ago) (1 children)

I was just about to mention exactly these games!

Outer Wilds' ending was, to me, a beautiful meditation on confronting loss, the ending of things, and coming to peace with it.

Shadowbringers was along a similar theme. It was interesting emphasizing with Emet, and yet still realizing he's wrong ("cool motive, still interdimensional genocide"). It was a combination of feeling unbearably sad for him, and yet thankful for stopping him. Also, seeing Ardbert during the camera pan in the Crystarium at the end.

Endwalker's final walk had to have been designed in a lab to generate waterworks. What an experience.

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[–] QuantumStorm@lemmy.world 1 points 13 hours ago

I cried for a good thirty minutes when I beat Outer Wilds, such a wonderful and bittersweet ending.

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[–] caudatecoder@lemmy.world 7 points 1 day ago (1 children)

the one time I was totally not expecting was Ghost of Tsushima

the whole plot around samurai, „honor” and stuff felt a bit over dramatic, but the gameplay was great so I didn’t mind

right until the end. the honorable ending is heartbreaking

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[–] noxypaws@pawb.social 11 points 1 day ago (2 children)

Oh my, yes:

Red Dead Redemption 2

Final Fantasy 7 (original and Rebirth)

Silent Hill 2

Undertale

Starbound (because of the soundtrack)

Stardew Valley (because of the soundtrack)

Okami (because of the soundtrack)

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