this post was submitted on 07 Aug 2025
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[–] TachyonTele@piefed.social 63 points 1 week ago (3 children)

I've never even seen a ship. I didn't even know there was a ship until a year or two after i started playing.

I've still never seen it.

[–] theunknownmuncher@lemmy.world 68 points 1 week ago

It's a DLC that came out recently

[–] prole@lemmy.blahaj.zone 29 points 1 week ago (1 children)

Odyssey DLC just dropped recently...

[–] Fifrok@discuss.tchncs.de 34 points 1 week ago (2 children)

But there was still a ship, the one you build to end the game

[–] chaogomu@lemmy.world 19 points 1 week ago

Yes, but those ships look completely different. More like the skeleton of a ship.

[–] TachyonTele@piefed.social 6 points 1 week ago

Yup! That's exactly what i referring to.

[–] 9point6@lemmy.world 7 points 1 week ago
[–] Lemminary@lemmy.world 46 points 1 week ago (1 children)

Me playing Terraria about to build my third epic shoebox base to hoard all the items I'll never use.

[–] Cliff@lemmy.world 19 points 1 week ago* (last edited 1 week ago) (2 children)

But they force you to build several distributed shoebox housings for the NPCs now instead of one big for all of them.

[–] msage@programming.dev 9 points 1 week ago

I once watched a speedrunner build NPC houses and it's hard to resist building that every time...

[–] Nelots@lemmy.zip 4 points 1 week ago

I really dislike building pretty things, but I dislike ugly buildings even more. It's such a terrible combo to have.

It wasn't a big issue when I could build like 2 huge houses next to each other and shove every NPC in them back in 1.3, but now I'm "forced" to build like 8 unique sets of houses every play through and it's rough. I'd sit there building the best looking biome-specific houses I can while dreaming of doing literally anything else.

Nowadays I just refuse to build lol. I found out my standards aren't as high when it's not something I've built.

[–] Skalix@lemmy.world 28 points 1 week ago (2 children)

Also applicable to Cosmoteer

[–] jrbaconcheese@yall.theatl.social 31 points 1 week ago (2 children)
[–] evidences@lemmy.world 10 points 1 week ago (2 children)

As some one currently redesigning a box space ship in Factorio I can confirm this.

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[–] Evotech@lemmy.world 22 points 1 week ago (1 children)
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[–] spiffpitt@lemmy.world 19 points 1 week ago

factorio spaceage is very much like this

[–] bappity@lemmy.world 15 points 1 week ago (1 children)

AZUL CRESCENT IN LEMMY??? YOOOOO

[–] WalrusDragonOnABike@reddthat.com 6 points 1 week ago (1 children)

One thing I miss about reddit was seeing all the new Azul comics shortly after they are released. Now I see one of these every so many months and go check out their page to catch up.

[–] The_Decryptor@aussie.zone 4 points 1 week ago

She's got a fedi account she posts her work to, https://tech.lgbt/@AzulCrescent

And at the very least RSS is an option.

[–] Evotech@lemmy.world 13 points 1 week ago (5 children)

Honestly it's kinda fult of the game maker to not enforce some constraints that would force some cooler designs.

[–] Cethin@lemmy.zip 7 points 1 week ago (5 children)

I've tried to think of an algorithm that would make it at least allow for less boring designs being nearly as optimal, but I can't. It could be a surface area requirement to break cubes, but then you just end up with circles. The tile limit promotes cubes for the fewest wasted tiles to walls. The range limit doesn't do much except add a gameplay and design component on how you want to expand.

I don't know what constraints you can add (or modify) to improve the design. Maybe having the option of different types of engines that don't have to be on the rear (or facing out whatever direction you decide)? Maybe they could change how ship defence works to make you need to design more interesting defences into your ship?

There's no good algorithmic solution I don't think. It just needs to be some external force that makes the existing optimal design not as good in some way. It's the same issue with the kill tunnels though; they can tweek it forever, but there's always going to be an optimal method players will abuse.

[–] squaresinger@lemmy.world 7 points 1 week ago (1 children)

Haven't played the game, but maximizing surface area for cooling would work. IRL, cooling is a big issue for space craft that do more than just coasting with an occasional short course correction burn. Space might be cold but its near-vaccum is an incredibly good insulator.

So if heat management is a thing in a space game, this would encourage ships with more surface area (so non-boxy, non-circles). At the same time logistics within the ship would favour boxy/circle-shaped ships, so you'd have two contradictory design goals requireing you to find a good compromise between both. That should lead to some more interesting designs.

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[–] CheeseNoodle@lemmy.world 5 points 1 week ago

Mildly impossible, there are some limitations of geometry itself that make certain designs optimal no matter how railroady the game mechanics, and naturally players will optimize the fun out of anything.

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[–] Draegur@lemmy.zip 13 points 1 week ago (1 children)

Ahaaaa I thought I recognized azul crescent :3 she's delightful~

[–] sundray@lemmus.org 11 points 1 week ago

She's great!

[–] helpImTrappedOnline@lemmy.world 12 points 1 week ago

Should have made a hexagon

[–] rbos@lemmy.ca 12 points 1 week ago (1 children)

Space Engineers. I always end up with bricks.

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[–] Soapbox@lemmy.zip 12 points 1 week ago (1 children)

Starfield. I want it to look cool. But I also don't want to climb the damn ladders inside my ship, so I end up with a big flat slab.

[–] A_Random_Idiot@lemmy.world 9 points 1 week ago

It STILL pisses me off how god awful starship building was.

Its like.. how can you not fucking conceive that I might want stairs in my ship.

or control where the fucking doors/ladders go.

but no.. we have to generate laberinthine messes because apparently the power core is a goddamn minotaur.

[–] brsrklf@jlai.lu 11 points 1 week ago

That's okay, it's a Borg cube.

[–] Natanox@discuss.tchncs.de 11 points 1 week ago

We are the Box-shapes, resistance is inefficient.

[–] Phoenix3875@lemmy.world 11 points 1 week ago (6 children)

In space, shape doesn't matter as much as mass center. Here's the spaceship Sidonia from Knights of Sidonia

Sidonia from Knights of Sidonia

[–] synapse1278@lemmy.world 4 points 1 week ago (1 children)

Cool design ! This sent me for a small research loop, wondering if there is any connection to the song from Muse Knights of Cydonia. The song came out in 2006 and the first manga in 2009. Most likely explanation is they are both named after the Cydonia region of Mars. Probably, the manga got translated back from Japanese phonetically.

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[–] kjetil@lemmy.world 9 points 1 week ago

Space Engineers have a guide for that: Splitsie's guide on building interesting spaceships

[–] A_Random_Idiot@lemmy.world 9 points 1 week ago

I mean.. you cant exactly be shocked, when cube/square based objects are the second most efficient shape in a cube/tile based world.

As for what the most efficient shape is, well, anyone familiar with RCE should know that one by heart.

[–] TheHotze@lemmy.world 8 points 1 week ago

This is, in concept, why my brother won't play space engineers with me.

[–] Lushed_Lungfish@lemmy.ca 8 points 1 week ago

ISO 9001 Human Starship. Brick. With guns.

[–] AgentOrangesicle@lemmy.world 7 points 1 week ago (1 children)

500 named thrumbos and 2600 harvested kidneys later:

[–] devilish666@lemmy.world 5 points 1 week ago (2 children)

2600 kidneys ?? That's rookie number.
Why only harvest kidneys when you can harvest anything until nothing left ?

[–] AgentOrangesicle@lemmy.world 4 points 1 week ago

You've got a hard point there. At more than 100 colonists, my game loads in at less than one frame per second. That's why there's a cap on kidney harvesting. Otherwise, I would be a more terrible monster. Thanks for your concern, though.

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[–] ZoopZeZoop@lemmy.world 7 points 1 week ago

I did this in the first Kingdom Hearts. I maxed out the number of gummies I could use and basically made a giant cube with a bunch of wings and guns and stuff. It was actually pretty good.

[–] Apocalypteroid@lemmy.world 7 points 1 week ago (8 children)

I'm surprised anyone has the patience to get to a space ship. I get bored late midgame when you run out of steel and have to juggle caravans and a colony which is constantly beset with attacks and adverse conditions.

[–] wrekone@lemmy.dbzer0.com 9 points 1 week ago (2 children)

It's such fun game. I will never see what happens past midgame.

[–] Apocalypteroid@lemmy.world 5 points 1 week ago (1 children)

Oh absolutely. I have hundreds of hours logged, probably over a thousand now. It just gets so complicated and intense that I give up before getting anywhere near "end game".

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[–] Limonene@lemmy.world 5 points 1 week ago

In the Odyssey DLC, there is a scenario where you start with a ship.

Raid strength is proportional to your wealth, as shown in the history tab. You can reduce raid strength by donating wealth (using caravans or drop pods) to potential allies.

[–] chilicheeselies@lemmy.world 4 points 1 week ago (1 children)

I think this refers to the new (awesome) dlc where your base is a spaceship

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[–] osaerisxero@kbin.melroy.org 6 points 1 week ago

This is fascinating to me because i always end up with a cross between a Terran battlecruiser from Starcraft and the Normandy SR2.

Need to get oddessy and see if that persists there.

[–] 13igTyme@lemmy.world 5 points 1 week ago (1 children)

I played Cosmoteer before this DLC came out. Everything ends up being a box. I'm guessing FTL and similar games also have that problem.

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[–] Rozauhtuno@lemmy.blahaj.zone 5 points 1 week ago

Me playing Kingdom Hearts.

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