this post was submitted on 26 Jun 2025
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updated 2025-06-27 at 10:03 clarified some of the rules.

updated 2025-06-27 at 13:07 added examples of plays, see comments.

updated 2025-06-27 at 18:20 new images for the instructions because i realize i fucked them up. also put the rules up on wordpress: - will probably use that as reference for updates https://playcrowns.wordpress.com/ !

updated 2025-06-27 at 19:07 - made a BGG page! https://boardgamegeek.com/boardgame/448970/crowns

update 2025-06-29 at 08:20 - i uploaded a playthrough video on the website for those who prefer to learn the rules that way

I designed an easy-to-learn but tactically deep card game and have been testing it several times with my traditional cards and MTG-player friends who love it, now I'm looking for outside feedback!

The game is super light and easy to learn, less than 400 words on the rules. Despite that, it has great depth, making it feel more like a modern battle card game like MTG rather than a traditional card game like Palace - so if you like MTG or similar games, you'll probably love this one!

Here are the rules and details:

Introduction

Crowns is an area control card game for two, where sharp positioning and smart plays decide the match.

The objective of the game is to win by controlling the majority of squares on the board.

Preparation

The game requires only a standard deck of 52 cards and enough table space to place said cards in an 5x5 row.

Split the deck up by color. Each player then take their respective color, shuffle it, and place it on the table. Both players then draw 5 cards from their draw pile and keeps their cards hidden from their opponent.

Rules

Red player starts the game.

The game is played in rounds where each player places a card from their hand onto the board. On the very first round, each player must place a card in any empty square of choice in their home row - which is the row nearest them, then draw a new card finishing their round. A player must always have no less than 5 cards in hand unless the draw pile is empty. The players then take turn placing cards orthogonally adjecent to their current placed card connected to the home row, filling out the unclaimed squares across the board or placing more cards in their home row. An unconnected card may always be played in the home row to fortify their connections later.

Upon reaching the opponents claims, the opponents square can be stolen by placing a higher value card on top.

Cards need to connect back to the first row in order to advance outside the home row. If the connection is broken by the opponent, no new squares can be claimed from the broken off position.

In situations where a player cannot claim an empty square or steal an opponents square, they must place a lower card on top of one of their existing non-connected cards anywhere on the board to draw a new card. Players are always allowed to place higher cards on their existing connected cards to fortify them or to draw a new card in a situation where that may be a better play.

Once there are no more cards to play, the player with the most claimed squares on the board wins. If a player is unable to place any cards despite still having cards in their hand, they must fold.

Special Cards Mechanics

Kings Are permanent cards that can never be claimed by the opponent. A Queen can however strategically move a Kings position on the board.

Queens When being placed in connection to one of your cards, must swap position with any orthogonally adjecent square of choice, claimed and unclaimed.

Jacks Must leap over one claimed or unclaimed square from the position of one of your claimed and connected squares. Cannot be placed on top of Kings or Queens.

Aces Must be placed diagonally adjacent to one of your claimed and connected squares. Can be played on any non-face card. Aces function as a blank card, allowing any other card to be placed on top.

Board Example

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[–] Coelacanth@feddit.nu 8 points 1 week ago (1 children)

Interesting, I do love a quirky standard 52-card deck card game. I'll save this for later.

[–] sibachian@lemmy.ml 3 points 1 week ago

i hope the rules aren't as bad to read/understand as it seems! i need to figure out how to improve them D:

[–] Oka@sopuli.xyz 3 points 1 week ago (1 children)

Saved. Ill attempt to play it. Skimming it seems similar to Golf.

[–] sibachian@lemmy.ml 3 points 1 week ago* (last edited 1 week ago) (3 children)

Thank you for trying! Been trying to find new faces willing to give it a shot all day lol. Also, tbh, I'm not surprised it's been done before. But I never heard of golf! Going to need to check it out.

I was working on a tile game with flip mechanics but the actual flipping made the experience too fiddly. There is probably a solution I'm not seeing but I had a game of Shithead with the family and I figured using a standard deck with card powering instead of flipping might work even better. After throwing out like 90% of the rules I've come to a point where I feel this game flows like butter and it's finally ready for public testing 😁

[–] SkyezOpen@lemmy.world 3 points 1 week ago (1 children)

Shame I just left. Was visiting parents and they LOVE card games. I'll have to send this to them and ask for their thoughts.

[–] sibachian@lemmy.ml 1 points 1 week ago* (last edited 1 week ago)

I hope they understand the rules. Seems I didn't write it clear enough based on every comment so far lol. I'm really bad at explaining things D: Everyone who has played it so far I taught physically, and it was much easier to do than to try and put it down on paper. I'm going to need to update the text.

[–] Oka@sopuli.xyz 2 points 1 week ago (1 children)

Few questions:

  • Diagonal doesn't count as connected, and new cards can't be placed diagonally? (Orthoganol implies that, but just to confirm)
  • The "home" row can have any cards placed disconnectedly?
  • If a card is disconnected from your home row, you can no longer upgrade it?
  • Do the special rules only apply when placing on an empty space? Im confused how a jack, if used correctly, can land on a card higher than itself, otherwise.
  • Can you still "capture" tiles if your tile is not connected to the home row?
[–] sibachian@lemmy.ml 1 points 1 week ago* (last edited 1 week ago)
  1. Only the Ace can be placed diagonally - it's its special move, but that still cuts it off from the connection to home - The game relies heavily on tactical spatial moves for all important decisions, coded into the face cards. except for the 10, which is a power move only because you can only remove a 10 with a face card and most face cards have special properties that makes them hard to use for that purpose (and sometimes wasteful to use).

  2. I love the "home" row term, I need to change to that instead! You are correct, you can place a card without connecting it within the home row at any time assuming the opponent hasn't populated your home row with higher cards to try and choke you.

  3. You can only downgrade a card disconnected from the home row, but not upgrade. The main reason you want to downgrade a card is to draft a new one and try to get a better tactical card though.

  4. Special rules always apply, which can make cards like the Ace and Jack tricky to place at times, and the Queen be a direct disadvantage. A jack cannot land on (claim) a card higher than itself (queen or king), so might simply not be playable at times - EDIT: albeit you can play the jack in seemingly 'normal' way, if you jump from a card in a row, e.g. the row turns into 3♥ -> 8♦ -> J♦ (you jumped from the 3♥).

  5. Once the connection to the home row is broken you can't place any cards adjecent from the cards that broke off and lost their connection. i.e. if you go deep into the enemy base (home row), and they have a well placed knight. that sets you back 3 turns, giving them a lot of opportunity to build up defence and pursue an advantageous position.

[–] Oka@sopuli.xyz 0 points 1 week ago (1 children)

I have my own idea for a game, that is inspired by this one, but plays like the board game Stratego

[–] sibachian@lemmy.ml 2 points 1 week ago

Interesting! I would like to test that when it's ready :)

[–] YiddishMcSquidish@lemmy.today 2 points 1 week ago (1 children)

Can you explain a little more dumber for those of us who don't know what connects a card or what a rank is.

[–] sibachian@lemmy.ml 3 points 1 week ago (1 children)

The illustration at the bottom of my post has something called first row (think of it as your home row) - basically, cards need to be connected, as in the connection example on the boardd (from black players first row) - to be legal to play from. a card that isn't connected to the home row can't be played from to place new cards. cards except for aces cannot be placed diagonally adjecent to your current cards either, so the card needs to be 'touching' on their sides in order to be considered connected (assuming all the cards finally leads back home).

i don't see where i put rank in the text. i had a medieval theme initially for the game, but changed it to more common game terms as i figured it would be more comprehensible. rank was the original text and idea that numbered cards are infantry and if you break rank (instead of break connection back to home base), then infantry couldn't get reinforcements (new higher cards on top).

[–] YiddishMcSquidish@lemmy.today 1 points 1 week ago (1 children)

Thanks homie I'm starting to understand. So how exactly does"attacking" work. Cause I've re read the whole post a few times and don't understand how you conquer certain positions.

[–] sibachian@lemmy.ml 2 points 1 week ago (1 children)

i uploaded a playthrough video on the website last night which should answer most rules questions :)

there is also an illustrated playthrough available if you don't like videos.

[–] YiddishMcSquidish@lemmy.today 1 points 1 week ago

Thank you! This will make it so much easier to absorb.

[–] sibachian@lemmy.ml 2 points 1 week ago* (last edited 1 week ago)

I put together a play example here:

Hopefully I managed to cover all the rules 😅 (right click to open in new window so it expands for the text).

[–] sibachian@lemmy.ml 1 points 1 week ago

I made a video playthrough to try and explain the rules: https://playcrowns.wordpress.com/video-example/