First the settlers 2 and Caesar 3, a bit later and with a lot more impact Guild Wars (1).
Asklemmy
A loosely moderated place to ask open-ended questions
If your post meets the following criteria, it's welcome here!
- Open-ended question
- Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
- Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
- Not ad nauseam inducing: please make sure it is a question that would be new to most members
- An actual topic of discussion
Looking for support?
Looking for a community?
- Lemmyverse: community search
- sub.rehab: maps old subreddits to fediverse options, marks official as such
- !lemmy411@lemmy.ca: a community for finding communities
~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~
The Settlers II… what a game.
I’m still desperate to find a port of the Mac version, the DOS intro just doesn’t hit the same.
The edutainment games presented by Germany's beloved children's show host Peter Lustig, published by Terzio.
The tie-in video games to both his TV series Löwenzahn as well as the Swedish Gary Gadget (Mulle Meck) books were elevated by his voice clips and I still quote them regularly. They really put a lot more effort into these games than anything I've ever experienced, there was fucking free DLC for Gary Gadget if you visited their website and had your father put some files in the right folder.
The worlds themselves both star an excentric man tinkering on inventions, but while sometimes fantastical they are more grounded that the world of Peterson and Findus. They teach children about community and physics, similar to the book "the way things work" - guess who presented its animated show of the same name in Germany?
Star Control II & Secret of Mana
They both set my expectations for how much fun a game can be.
Secret of Mana as a template for what kind of world I want to live in (minus the monsters and whatnot)
and Star Control II as a template for how to write a fun adventure.
Falling sand is why I like/crave physics interactions in games
Did you read the books? They're not bad.
Clash Roayle, wasted too much life time with it.
(was very popular back then)
Most influential... it might be Castle Adventure on MSDOS or something like Alleyway on the Gameboy simply because they were the first games I remember playing. Or an old Mac program like Factory or Maelstrom or Power Pete with which I wiled away many hours. Quake III Arena and Unreal Tournament was the first time I messed around with modding and that computer literacy and problem solving certainly had an impact.
I didn't go into any computer-related fields, I just really like video games and they've been both a solo hobby and social catalyst for my entire conscious life. Maybe Super Smash Bros Melee or Star Wars Battlefront 2 or Halo because the early 2000s cemented some of my longest friendships and those were at the forefront.