Try Platoon on the NES, you get bombarded by ennemies while you have to find your way through this abomination of a maze!
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Beavis & Butthead (SNES/Genesis)
Chrono Trigger had me looking up guides as several points just to find a way to progress.
Control had me wandering around.
That's one of the best games I've played with one of the worst map designs I've ever seen.
I actually gave up because I was lost in an office most of the time.
Metroid and Legend of Zelda I and II for NES.
Metroid for sure.
This is an extremely specific situation in a game, but...
In World of Warcraft, back in the day, there was a dungeon in Outland, I believe it was Helfire Citadel. It wasn't particularly hard, but if you died, you were screwed. The way dungeon deaths worked was your spirit would spawn in a graveyard out in the regular world, and you would have to run your spirit ass back to the dungeon entrance to respawn. But finding the entrance to Helfire Citadel was so difficult I told the group if they don't rez me, they'd have to just kick me, because I'd never make it back in. It was awful.
Most recently it's Clair Obscur Expedition 33. There's an actual overworld map but you need to get your bearings in area maps and dungeons because there are none. You'll have to use local landmarks to get around, find clues for hidden areas, and the direction you actually need to go. I've spent hours in single areas just getting lost admiring the design and artwork.
Abiotic Factor, survival in a facility like Half-Life with crafting, survival and exploration. Really great game and it's pretty hard understanding where to go
I would say many games with procedural generated worlds, like Minecraft, No Man's Sky, etc. Where the main task is deciding where do I go next, where do I settle down, maybe there is some better place over the next hill, next planet, etc.
There are other games, where it is also sometimes not quite clear what to do next. Like games have a lot of progression and rebuilding of stuff that was done before because of it. Like Satisfactory, Factorio, etc.
And on a more literal sense, where you actually redo the game over and over to progress, like The Stanley Parable or Outer Wilds.
Some games have a very labyrinthine level design, where it also isn't really clear what to do next, like Dark Souls, Subnautica, etc.
Or environment puzzles, where you have to figure out how to progress, like the Myst series, Riven, etc.
Space Quest
Came here to say the King's Quest games, but really it's any of the _ Quest titles.
For me it's always been Zelda games.
Any FF if you set it down for a month or two.
Gonna add Kingdom Hearts to this (cause Sqenix), because I was playing 1 as a preteen, beat Cerebus, got in the Gummi ship, and promptly got lost on where to go after. Bonus for stopping the game for months, picking up again, and being lost so I just never beat it. I plan to finish KH1 this summer after beating Metaphor Re:Fantazio, but I probably will reset to get that full experience factor 😅
"Welp, I will just start it over, I guess."
Done this FF9 sooo many times
Currently my situation with VI
The old text adventures where being able to solve a puzzle required hitting the right words. "Oh, twist, not pull."
Dear God those text parser adventures. I remember playing Hugo's House of Horrors and trying for the longest time to remove some screws from a grate.
Okay screws np.
UNSCREW SCREWS
I don't know how to do that.
REMOVE SCREWS
I don't know how to do that.
Reeeee... Turns out it only responded specifically to UNDO SCREWS
It is like a game designed by a bitter English teacher.
I remember the newes jedi game feeling like this a lot, but it was also effectively immersive that you don't instantly know exactly where to go.
The Outer Worlds is a perfect example of this in the best way possible.
SNES Jurassic Park. NES Fester's Quest
Oh man. For me, Tetris. Every time.
I get past the first dungeon no problems, and find the heart container, but as soon as I meet that old guy with his kite in the tree I'm lost. I think I need to craft a slingshot or something but I've no idea where to get the rubber for an elastic band.
It feels like such a silly example now that I know the game, but tales of symphonia made me give up for about three years before coming back and beating it. There's a section where you're supposed to go to a specific city to progress, but there's a semi-secret long way around that lets you experience a different character's story early. Well, I somehow sucked at following directions and went the semi-secret way, and then couldn't figure out how to get ANYWHERE that let you do anything. I wandered around the same continent for several months (playing a few hours a week) before moving on.
Atari's ET. Game was bugged. Every 80's kid that bought this was disappointed. It is the worst video game in history and all unsold copies were buried in a landfill only to be rediscovered decades later.
https://en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial_(video_game)
The High Score is a great documentary that actually has the guy that developed it. I think he was high when he developed it which explains a lot.
It's a bad game for sure, but it is far from the worst game in history