Are you planning to run the 40 commoners as fully detailed entities, "minion"s using imported rules from 4e, or as a smaller number of "swarms" representing multiple people each?
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Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
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I honestly didn't even think that far, I just copy-pasted the scene in Foundry full of them as background characters for the final scnee and then thought "you know what would be funny..."
Running them as swarms seems like the easiest solution
There is an excellent supplement called Drops in a Pond. It is intended for Fate systems but it is a really good read for anyone who wants to run massive battles.
Pathfinder's NPC Core book gave us stat blocks for a Conspiracist and an angry mob
I think my players will appreciate me setting them up against an type who sets the town against them
I got a bit overwhelmed with the selection of enemies, so I just picked anything with seemingly reasonable stats and changed the token images
There's a giant centipede that's actually a rhinoceros (the actual giant centipede was too weak) and a rabbit, who's actually a hell hound
Yeah, it's Alice's Adventures in Wonderland
If they're low level there's a good chance some of them die, which is always my goal when I run a one shot
I once underestimated my players' abilities to deal with the slimes at the start of my Dragon Warrior homebrew. Since none of them had played Dragon Warrior/Quest before, I played it off as a slime horde and just kept sending slimes at them.
They thought it was funny when the fighter could use his chain whip to take out like 7 slimes in one shot.
They ended up roleplaying past almost all of the combat encounters, even the final battle ended in diplomacy