this post was submitted on 11 Sep 2024
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Star Wars: Unlimited

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Star Wars: Unlimited is TCG by Fantasy Flight Games. It is easy to pick up but still offers complex gameplay for card game veterans.

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Recently got into the game with a deck that a buddy if mine built for me: Jabba Yellow. The basic idea is that I play as many capture cards as I can to control the board with a mid-rangey mix of units, and then steal them using Dryden Vos and overrun my opponent with card quality. Additionally, I play 3 copies of Maul since it's just a really good card and 3 copies of Rancor.

Now, I've only tried the deck a handful of times and have been somewhat pleased with its performance. However, after I've added two more copies of Dryden Vos to complete the playset, I'm afraid that I might not have enough ramp (or none actually) that would support the high-energy-cost-leaning curve of my deck. I used to run 3 copies of Resupply but cut them all because I felt like they were dead draws whenever I did draw them. Ordered a playset of Technician as ramp but, again, I'm wary that it might be too little ramp.

Should I run both 3 Resupply as well as 3 Technician? It feels to me like Resupply is just a dead draw most of the time since I'm not developing my board state and don't have anything to contest it with.

Ty :)

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