PVP is only fun when I'm good at it and that takes time. The last PVP game I was heavily into, it took me a year just to get decent. It wasn't until the third year when I felt like I was above average.
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I'm the opposite, as I got out of my teens I really started to get less and less out of single-player games. They just felt like an empty theme park for the most part. I found myself more drawn to games like DayZ where it's not just PVP, but it's entirely open for you and others to choose how you play and approach eachother.
That anarchy of play styles has produced some of the greatest experiences I've had in a game because the "characters" you meet are real people and you have to use real reasoning and human social skills to navigate situations, whether it's determining how suspicious someone is, making a hard call when you are uncertain, or forming alliances and building trust. I actually am the main character of my own story and what I bring to the table determines what sort of story I have.
Single-player games simply can't offer that. In a single-player you're just inhabiting a fictional character as their story progresses along rails like a train ride. I'd rather just watch a film or series for that kind of story.
And a game like Elden Ring where you just rotely try over and over until you find the scripted limits of the AI just doesn't do much for me, I never feel fully engaged or accomplished. But when I engage with a human stranger and either negotiate or outwit them (or get outwitted) that is really mentally stimulating for me because there's this overlap with reality where the human interactions are unsimulated.
I just hate that you spend so much time looking at menus when you start a online match. They’ve added so much friction because you basically start in the store. And then you have to wait in the lobby. If you only have time to play one match you spend a third of your time not playing.
After MW2 (the new one) I realized that I don't have fun anymore with online PvP with strangers. Back in the day on Black Ops 2 I did voice impressions and shenanigans. I remember on PSN I would cut up with strangers and they would just randomly add me. After the PS4 and Xbox One, everyone plays in their own parties and the only ones in voice chat are eating too loud, neglecting their children, playing shitty music, or are try hards about to blow a blood vessel.
most publishers PvP games are a live service now and want you to treat it like a second job and play nothing else or you get left behind. I'm not about that life anymore I guess.
The reason I don't play pvp anymore isn't because my interest in pvp has changed. It's because what modern pvp with its mtx/fomo is. I don't want to play dress up or roleplay. I don't want to have fidget spinner style idle animations. I don't want to walk across huge maps only to get sniped and have to wait 10 minutes for a respawn. I don't want edgy/try hard "character" dialog for the classes.
Yep. I hate saying this, but 2004-2009 World of Warcraft was almost the perfect game. The PvP was imbalanced, but battlegrounds were usually pretty fun. Die? Just wait 30 seconds.
We also got to play WITH other people, not against them, and we all played in this really great world with a fantastic story.
It’s a shame WoW decided to go the way of tokens and a story written by a rich kid, edgy teenage theater club. Would have kept playing it to this day.
Come to FFXIV! We have decent stories, a voluntary PvP arena with multiple modes, and cat girls!
I played FF14 for a while, and it was fun. My issue is previous expansions should be allowed to be abridged or full. I have several classes at level cap and just started Shadowbringers, and it’s a thousand “kill 10 boar” quests, and then a ridiculously good story.
Just let us play the story parts.
Yeah, the side quests are rather unimaginative in their tasks. For the most part they're not worth doing unless you want a bit more of a dive into the world lore. (A few give unique rewards, though.) Even some story quests are "player does menial chores for good karma with the locals because the devs need to pad things out a bit."
Shadowbringers is worth it, though. It's my personal favorite story arc. Endwalker, the one after, is my second favorite.
Good to know, I might give it another shot. I bought it and Endwalker when it was in prerelease and played it a few hours a night sporadically during the week. Didn’t realize I needed to play through four Final Fantasy games to get to the “Endgame”
I figured it was like WoW where once you got to level cap you just kind of walked into the endgame scenario and went for it.