this post was submitted on 27 Jun 2023
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Hi there, I want to share some thoughts and want to hear your opinions on it.

Recently, AI developments are booming also in the sense of game development. E.g. NVIDIA ACE which would bring the possibility of NPCs which run an AI model to communicate with players. Also, there are developments on an alternative to ray tracing where lighting, shadows and reflections are generated using AI which would need less performance and has similar visual aesthetics as ray tracing.

So it seems like raster performance is already at a pretty decent level. And graphic card manufacturers are already putting increasingly AI processors on the graphics card.

In my eyes, the next logical step would be to separate the work of the graphics card, which would be rasterisation and ray tracing, from AI. Resulting in maybe a new kind of PCIe card, an AI accelerator, which would feature a processor optimized for parallel processing and high data throughput.

This would allow developers to run more advanced AI models on the consumer's pc. For compatibility, they could e.g. offer a cloud based subscription system.

So what are your thoughts on this?

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[–] maynarkh 1 points 2 years ago

Yeah, that makes more sense.

By the way, Microsoft just announced that they are trying to do the opposite, and move users to thin clients with Windows itself being a cloud service.

That said much less processing power is required to run a model than to train it. Games also would not require big models, since they only need to know the game lore, not all the world's knowledge.

There are limited LLMs out there that can run on a phone.