this post was submitted on 29 Aug 2023
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Retro Gaming
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For the purposes of posting here retro is anything from the PlayStation 2/Xbox/GameCube generation and older. So any platform released 2001 or earlier.
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I think one major thing helping the Gamecube/Xbox/PS2 generation is not only the device, but the television, as they still were primarily used on 480i devices.
The 360/PS3 although not immediately at the start, were basically on 720p screens, and albeit outside of the switches handheld screen, the resolution is still "usuable" in todays standards and many games on the Xbox One and PS4 was still running at said resolution. People are still using LCD tech which makes it feel weird to call it retro for some.
I think the HDMI port is a big part of it too. Even if the version of it has changed over time, it's really simple to plug a PS3 into a brand new TV, or a PS5 into a TV from the PS3's era.
Technically, you can find all sorts of interesting outlier games with visual settings. If I remember correctly, I think the first 16:9 game was on the Genesis (maybe 32X or CD? Pretty sure it was a soccer game). I know for a fact Pac Man World for the PS1 had a 16:9 mode, and some other PS1 games did. Then on the GameCube and PlayStation you often had to read the manual to find a special button combination to hold during startup to enable higher resolutions or progressive scan. Gran Turismo 4 was one of the few PS4 games that supported 1080i. I never had an Xbox or Dreamcast, but I believe they had better support for higher resolutions. Then the PS3 was mostly 720p, but with some 1080p mixed in. I imagine some of the cheap 2D digital-only games were probably 480p. And then we start seeing dynamic resolutions where things get even more mixed: especially on the Switch. There's the "4K checkerboarding" that a lot of PS4 games use, and now the different modes that are bridging the gaps with PC's.