this post was submitted on 16 Aug 2025
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[–] kbal@fedia.io 8 points 1 day ago (1 children)

Running around in the sky at hyperspeed is a fine example of the kind of cheating that can easily be prevented server side and would be impossible if your game was designed correctly.

Personally I have no interest in keeping a Windows system around at all, so anything that relies on its kernel internals is never going to be useful for people like me. But that's not the only problem with "kernel level" anticheat. Many people who are willing to run actual Windows do so because they find it useful for more than playing just one game, and do not want its security and integrity compromised in order to temporarily slow down the cheaters for one lazy game dev who can't be bothered to find better ways.

Games have no business messing around with the OS kernel. For people who know things about computers, it just feels wrong — in much the same way as forcibly locking everyone inside at night in order to prevent nocturnal burglaries would be wrong, even if it was completely effective.