this post was submitted on 27 Jul 2025
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Programming
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Don't make it Windows-only, it's annoying.
Is it a problem anymore with proton?
Or rather -- is testing the game on Linux via proton sufficient, or do you actually look for native Linux builds?
I'm honestly interested as a dev who recently released my game I worked on free time, and I decide to go the route of single Windows build + proton, since it makes the build and release process a little bit easier, since I have a custom CI/CD pipeline and adding a Linux support into it would take some time.
And as someone who has a Linux as a daily driver and game only on Linux, having the game run on it was important to me, but I honestly didn't see a reason why go with a native build and the additional trouble it would cause with testing - because now I can just test one windows build on my Linux desktop through proton, and be fairly sure that it runs OK on both.
Idk, if it works well enough with Proton, it's probably fine targeting Windows. I've heard it said, "Windows is Linux's best gaming API"
If it is made in godot or unity (unsure about unreal an others), it would be quite impressive to make it unable to compile on linux. It should be as easy as just chosing another release target.
I will do linux
Take this as a commitment, I will buy it.
Based
Unrealndoes include linux export options, in fact you can even dev on unreal on linux
Makes sense, I just never used it so couldn't say
What do yo use?
All is fine for linux users if you don't break proton, which is rare. Unless you're doing something like kernel-level AC, windows-only APIs, etc. which you (very likely) won't do.
Linux support added to steam.
Goated dev
Ubuntu.
Yep. I won't be playing because of this.
Will do for linux Thanks! Please wishlist it to support me. https://store.steampowered.com/app/3896300/Toll_Booth_Simulator_Schedule_of_Chaos/