this post was submitted on 17 Jul 2025
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Quest Worlds. It handles all conflicts the same, whether they're a combat or a heated debate for the party's life. What determine if you go into an extended contest (ie combat) is the importance of the conflict, not whether weapons are involved. Additionally, relationships and social status (for example) are handled as skills are and can be used to reinforce other abilities, so a warrior fighting to save their family will really fight harder. This makes relationships, social status, etc matter in terms of rules and bring the rp and rules into alignment. The abilities also scale, so that a master fighting a novice well have an overwhelming advantage.