this post was submitted on 16 Jul 2025
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Free and Open Source Software

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Hello my name is Daniel Hanrahan and I am wondering if my games here are fun and they do allow add-on mods. If you are wondering yes these games are the final product but that does not mean it won’t get updates because there is always a chance of that happening. Do you think these games follow both the modular and malleable philosophies for software or tools in general Sincerely, Daniel Hanrahan

Bowling_Mega_Mix: https://github.com/Daniel-Hanrahan-Tools-and-Games/Bowling_Mega_Mix Untitled_Knight_Game: https://github.com/Daniel-Hanrahan-Tools-and-Games/Untitled_Knight_Game The_Game_Of_Trusters: https://github.com/Daniel-Hanrahan-Tools-and-Games/The_Game_Of_Trusters Quest_For_Chalice: https://github.com/Daniel-Hanrahan-Tools-and-Games/Quest_For_Chalice Bug_Invasion: https://github.com/Daniel-Hanrahan-Tools-and-Games/Bug_Invasion

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[–] TehPers@beehaw.org 7 points 1 week ago

Seconding this. Flatpak would be a lot simpler and would make me a lot more comfortable (assuming I had the time to test at all).

On Windows, either a .msi, or just zip the build output and send that.

GitHub also supports releases, so create a release on GH, then put your build artifacts there for people to download. Even better if it's done automatically through a workflow (not that I care as a user, but it makes your job easier when publishing releases),