this post was submitted on 01 Jul 2025
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Godot

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Ever wondered what happens when you mix:

Stickmen with anxiety,

A totally “safe” bunker,

A resource system that hates you,

And a card mechanic designed by someone who watched too much chaos theory?

Well, now you don’t have to — because I made A Survival Game: a simulation/strategy roguelike where you’re always one bad card away from total disaster.

👨‍💻 Why? Because I’m a developer with questionable priorities and too much love for watching virtual stickmen fail at life.

🃏 Features: A full card-based control system

Resource micromanagement that makes you question your decisions

Stickmen that level up, change appearance, and complain a lot

Permadeath, obviously

A Monster Wiki, because everything wants to kill you, and you need receipts

A “Mercy DLC” where you can literally pay $1 to go back in time (feels very on-brand for debugging, tbh)

😅 Dev things I learned the hard way: Implementing permadeath logic is easy. Explaining it to confused players? Not so much.

Saving in HTML5 is a feature I now worship.

Stickmen animations don’t need to be fancy if they scream internally.

💾 Tech stack? Godot, lots of JSON, and the occasional sacrifice to the RNG gods.

💥 Play it. Break it. Tell me it’s terrible. Or great. Or both.

Link: https://danielgamedev14.itch.io/a-survival-game (Warning: may cause stickman-related stress.)

#GodotEngine

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[–] Wawe@lemmy.world 3 points 3 days ago (1 children)

Feedback: Reached Day 3, Cute art style, start game Yes/No really small barely noticed it at first, simple gameplay and was pretty intuitive to play, not sure if bug some times stickman got stuck to the start when in "exploring". After some time they moved forward, but didn't seem to attack enemies.

Hello! Thanks for the feedback! So about the stickmen getting stuck, it seems that the wall detection was having problems, but as for the enemies, they only appear randomly over time in a very random way! You were lucky😃