this post was submitted on 02 Jul 2025
424 points (99.5% liked)

Steam Deck

18116 readers
185 users here now

A place to discuss and support all things Steam Deck.

Replacement for r/steamdeck_linux.

As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title

The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.

Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.

These are not enforced, but they are encouraged.

Rules:

Link to our Matrix Space

founded 4 years ago
MODERATORS
 

These controllers were all working on SteamOS before as far as I know, so I'm interested to see what this changes. My understanding is that previously their controllers just show up as generic xbox controllers, and now they will be properly recognized. We'll see if this has any other benefits like custom bindings for back buttons and things like that.

Source

Edit:

According to @dualpad@lemmy.zip

got the 8bitdo Ultimate 2 wireless controller with the latest firmware update, and can confirm dinput mode lets me map the back buttons and extra bumpers to different inputs through Steam Input. Analog triggers and gyro work too.

you are viewing a single comment's thread
view the rest of the comments
[–] vikingtons@lemmy.world 4 points 4 days ago* (last edited 4 days ago) (1 children)

If you don't use them to relax your grip in specific types of games (delegating common functions to them and away from thumbs) you might like to use them for DVR capability like instant replay?

If your controller has a gyroscope, you may use them to toggle engagement? Gyro aim can be surprisingly effective once you're accustomed to it.

[–] Gradually_Adjusting@lemmy.world 4 points 4 days ago (1 children)

I like that idea about gyro aim engagement. I think the only place I'd use that is BotW, but I'd like to go back to that game someday.

[–] vikingtons@lemmy.world 3 points 4 days ago (1 children)

Ah, I'm not sure how well that'd work via yuzu and ryujinx forks. Perhaps if the executable is added through the steam client so you could delegate the functionality via steam input? Sounds messy as heck though.

[–] Buffalobuffalo@lemmy.dbzer0.com 4 points 4 days ago* (last edited 4 days ago) (1 children)

Life finds a way. Believe I played botw just this way on Linux, even launching another app to enable gyro controls to translate into the steam inputs. Different controller, think with yuzu launched through steam.

[–] vikingtons@lemmy.world 4 points 4 days ago (1 children)

That's wild, I was just talking about using it with my actual old switch. I've got the Pro 2 (the one on the left) and it pairs between the switch and my computer pretty seamlessly. I'm so much more basic than I thought, reading these replies!