this post was submitted on 06 Jun 2025
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[–] UniversalBasicJustice@lemmy.dbzer0.com 5 points 1 month ago* (last edited 1 month ago) (1 children)

Shit I think I learned the right hand rule in Physics 1. And then in Physics 2, Statics, Dynamics, Machine Design, and several others.

Why Y-up?? Clearly the softies arent touching enough grass, apparently due to a lack of orienteering ability.

QUICKEDIT; GabeN demonstrating superior decision-making as usual with Z-up RHR in Source.

[–] bradhd@programming.dev 3 points 1 month ago (1 children)

As far as I can tell, it's more about what the final output is used for. If it's to be rendered on a screen, then the convention is that the z-axis is depth (since the x-y plane represent the location on-screen). So game assets and VFX tend to prefer Y-up. If it's a digital representation of a real object (like in CAD programs), then the more "physical" convention is the useful one.

[–] mindbleach@sh.itjust.works 1 points 1 month ago

Narrowly dodging how screen coordinates are Y-down. Even engineers thought that was too silly.