this post was submitted on 17 May 2025
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Fallout
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So now there are effectively two versions of FO4 that modders need to manage compatibility for. I remember when Skyrim SE launched and was incompatible with mods for Oldrim. Took quite some time for the modding community to catch up. Sure would be nice if Bethesda could stop "fixing" their games. Surely they know by now that modders will take care of debugging their messes. Making things more difficult for the modding community is only going to hurt their sales.