this post was submitted on 02 May 2025
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So what does Steam's revenue share look like in comparison?
Steam takes 30% at first, and there is a discount after tens of millions of dollars in sales.
Steam offers a ton of benefits for game companies through steam, such as the Friends list, reviews, having a way to show live play from the store page, and a bunch of other things. There is a reason that everyone is flocking to steam, and that 30% cut isn't keeping anyone away.
Plus steam input, remote play, play together, trophies, hell there's a whole API for you to use to make your game multiplayer and have it integrate with steam friends easily. So much built in for devs lives to be easier.
Just check out steam works. There's so much for developers
https://partner.steamgames.com/
User base and brand loyalty
Nothing about what Valve does but you can’t afford to not be on Steam even though it’s the inferior product
That’s why EOS works with any platform
Steam is, in my opinion, way better for the user (even if it may be worse for the developer).
Epic lacks features that are important to me like reviews, the ability to view your library in a browser, warnings about DRM, Linux support, a hole bunch of features to discover games, a workshop, big picture mode.
Additionally, in my experience at least, their official launcher under Windows is a buggy mess compared to steam.
EGS has reviews as far as I can tell. I still think Steam is better, but this is a welcome move out of them. Competition is a good thing
Edit: downvoted for pointing out that EGS has reviews. Y’all are weird lol
The way Epics reviews work are awful, though. They are trying to be really attractive to developers but they aren’t attractive enough to USERS.
For example, you have to be INVITED to review games on Epic. The system is automated and will occasionally ask for a review after you close a game, assuming you’ve been playing long enough. They claim it’s to avoid things like “review bombing”, but that’s a cop-out to shield bad developers/publishers from the repercussions of their actions (like when Denuvo was non-consensually added to Ghostwire Tokyo a year after release).
Implying review bombing is always warranted is as misguided as it gets. Games regularly get review bombed for something as trivial as having a non-white person for a protagonist.
I don’t disagree that’s a problem, but that is not what I said or implied. That’s the reason Steam has other mechanisms for scoring and scaling reviews. There are plenty of valid reasons for “review bombing” that are organic and natural consequences of developer activity: like adding Denuvo a year after release, adding a launxher or login/account requirement after the fact, etc. Making reviews “invite only” is anti-consumer.
If we dig just a bit deeper, it seems your issue is with the whole concept of not owning games, which is the very nature of Steam and its main policy, aptly called the subscriber agreement. Taking that out on game developers, let alone a competitor with more lax DRM practices, is also missing the forest for the trees.
That is absolutely an issue I have, but it’s a whole separate can of worms. One I could talk about all day. Right now I’m just comparing Epics meaningless, useless review system against Steam.
I was talking about written reviews, not just a like/dislike (star) system