this post was submitted on 07 Apr 2025
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SegaCD was solving for a different problem that 32x didn't solve. Back then data storage was EXPENSIVE because it was in ROM ICs in cartridges. Each requiring expensive components and assembly. CDs solved the data storage problem making storage dirt cheap and very fast to reproduce.
The Genesis platform was a 5 year old console platform when 32x was released. The days of getting 8+ years out of a hardware platform were gone with the Famicom/NES. Technology had evolved quite a bit and the underlying Genesis platform was not up to competing with N64 which would arrive just 3 years later.
I don't disagree, but Genesis's issues were too many, even compared to Saturn. Genesis, even with SegaCD and 32x couldn't compete with Saturn, certainly not with N64 or PS1.