this post was submitted on 04 Apr 2025
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I know I remember seeing some people talk about how nice some of the environments in Hitman were, and that they'd just walk around as a tourist from time to time, treating it like a walking simulator/virtual tourism thing instead of the stealth assassination game it is. Curious about other things like that, where you play a game totally differently than it was meant to be played.

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[–] blackstampede@sh.itjust.works 41 points 4 days ago (6 children)

Minecraft. You think that there's no way to play Minecraft "wrong", right up until you accidentally fall into the 4-block wide valley that I've cut through the entire map or walk into the liminal space that I've mined out just above bedrock. Fuck cutesy cottages and Minecraft in minecraft- let's just build superstructures that disappear beyond the draw distance of the map. Fuck creative mode- let's do it while we're facing down mobs day and night. Fuck explosives- do that shit with a pick like a goddamn man. You haven't really seen confused rage until your child discovers hundreds of unexplained and unexplainable brutalist towers extending into the distance like the gravestones of alien gods when they thought you were building a farm over the next hill.

[–] Gibibit@lemmy.world 5 points 2 days ago (1 children)

There's a great level of detail mod that can keep distant structures and terrain loaded in. I think it's called Distant Horizons. That and a render performance improvement are the only mods that I play with, makes such a big difference.

On Bedrock you can just edit a text file to increase the loaded distance. I feel like there's probably something similar for Java

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