this post was submitted on 05 Apr 2025
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How "watery" is this water to you? Enough or do you expect something more from "abstract map-tier water"?

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[โ€“] ZombiFrancis@sh.itjust.works 6 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

It really doesn't matter too much honestly. The important thing, if it matters to the game, is that the effect the water has on gameplay is conveyed.

It appears to be a ~~19th century or world war 1~~ WW2 era war game? For example: If there's a pathing route for units moving by sea to different areas in thr Black Sea here that should be able to shown without being obscured by the color/texture. So if there's a supply/shipping route from Istanbul to Svestapol, however that is shown should be visually clear.

Another possibility for general vibe artistically would be to look at period specific maps. A ~~19th~~20th century looking map overlaid on a parchment texture can sometimes work for a game wholesale. At the very least there are specific and standardized map functions and symbols used to depict features you can always refer to. Topographic and physical maps can provide a lot of reference points for this stuff.

*edit saw the tank images better, so ww2 and 20th century?