this post was submitted on 10 Mar 2025
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Edit: I reread your message, and I missed the double negative in your sentence. Did you mean games never run better with DLSS?
That is odd. DLSS should definitely net you a handful of frames. Games often run better with ray tracing on and DLSS on quality vs native without ray tracing, sometimes doubling it. Some newer titles I find are only playable (at the very least 60 fps) because of DLSS (which is a whole problem in and of itself). I absolutely prefer running without any sort of temporal AA because of smudges and ghosting.
Rereading my comment, I think I left out the double negative, so you were right to be confused.
If I had to try and diagnose the issue, I think it comes down to the fact that I have an early 2060, which means not just an old card, but an old card with less VRAM. Consistently, I find that DLSS drops textures down to the lowest possible setting or constantly cycles between texture resolutions every few seconds when I can get a consistent 60 fps on medium settings in most games at native 1080p. It may net me a few extra fps, but the hit to quality simply isn't worth it if I can't make out what's what with the texture popping.
Another possible culprit would be shader caching since games are more and more demanding that you use an SSD to stream directly from the hardrive, but I'm not knowledgeable enough to get that deep into it.