this post was submitted on 25 Feb 2025
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Finally, a stat generation method for powergamers.
Can it do White-Wolf style dice? What if say, I had a pool of 14, and could re-roll up to 4 failures?
So you would have a pool of 14 dice and you can re-roll the lowest 4 or any 4 dice?
For the sake of complexity, any non-1 failures. And ones cancel successes without reducing to zero. I don't need the solution, just if it currently can handle that kind of thing.
Edit: can it handle if I don't use all those rerolls in the first round of rerolls, but can in subsequent rounds, eg, I only get 3 failures, and I then re-roll a re-roll.
I believe it doesn't handle any of that right now. I admittedly only play D&D so that's the use-case I based this on. The scenario you're describing sounds really complex and I have no idea how I would implement that kind of functionality currently
Fair enough. It's not like I really play those kinds of games much anymore. I do kind of miss the mechanical intricacies though, rather than the middle ground we are in today.
I might have a go at the problem myself now you have recalled it to mind.
I wish you best of luck. Feel free to re-use any of my code if you think it could be helpful. Even though in my opinion it is a huge mess