this post was submitted on 24 Feb 2025
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[–] zalgotext@sh.itjust.works 14 points 16 hours ago (1 children)

This analogy would make more sense if GenAI was an integral component of literally every video game we play, but it isn't, not even close

[–] Gladaed@feddit.org 3 points 15 hours ago (2 children)

The issue is that you cannot tell if the tooling used Gen AI. I.e. the developer used Gen AI to respond to some e mail or as a rubber duck.

[–] zalgotext@sh.itjust.works 9 points 15 hours ago

That's the point of the AI disclosure though, to inform customers that your game contains AI generated content. And the amount of games containing AI generated content is incomparable to the amount of foods containing carbon (ie, all of them).

Also, if a developer uses AI to "respond to some email", by my reading of Steam's rules governing AI disclosures, they wouldn't need to disclose that. So I'm not sure why you're bringing that up.

[–] FauxLiving@lemmy.world 3 points 15 hours ago

Exactly.

People are focused on art because its easy to meme on and playing 'spot the AI' makes people feel like they're discerning individuals with refined tastes. Short clips of generated music is 100% indistinguishable from human-made. Code is invisible to the average user.

AI-based tools have already been rapidly adopted in industries that experience heavy competition, like game development. Essentially all professional tools include either integrated generation or support for using generative models. Coding is no exception.

It isn't the case that "AI will soon be used by developers unless we stop them". We're living in the "AI is being used and only rarely spotted" age now.