this post was submitted on 20 Feb 2025
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I've seen video essays about metroidvanias that talk about "getting lost". The real point is to follow clues, feel immersed in a world, learn to find your way, and make interesting decisions.
In Hollow Knight, it's no problem to use the compass if you find that aspect too burdensome. I really enjoyed my time with Axiom Verge, and I seem to recall it came with a compass as standard? Perhaps that's wrong, it's been a few years since I picked that one up.
More to the point, which metroidvanias did you like and what did they do differently?
Hollow Knight is pure art!
It's one of my top five all timers, and my kid's. Raising em right. I was just trying to figure out where this other fella was coming from.