this post was submitted on 29 Dec 2024
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Cataclysm: Dark Days Ahead

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Cataclysm: Dark Days Ahead

Cataclysm: Dark Days Ahead, or C:DDA, is an open source post-apocalyptic turn-based survival RPG that challenges players to not only survive, but battle a wide range of zombies and other terrifying creatures that threaten their lives. Newcomers are recommended to play the most recent stable release - 0.G - Gaiman

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Cataclysm: Bright Nights

Fork of C:DDA with emphasis on combat, gameplay balance, and QoL

Cataclysm: Looming Darkness

Multiplayer rewrite by /u/stolencatkarma^reddit^

WatchCDDA

Cataclysm: DDA SSH server by /u/r7st^reddit^

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I hadn't played DDA in a bit and was itching to give it another go. Downloaded the latest stable version and created a new character. They got rid of any point limits for character creation and thus I made a bit of an overpowered character. For world gen, I dialed zombie evolution up to (down to) 20, as I really like the base-building, crafting, and survival aspects more than the zombie combat. Might have all been a bit too much though, as I can mow through the regular zombies with my barbed-wire bat. Oh well, I'm having fun anyway.

I'm currently on the look out for an anvil, or the appropriate stuff to craft one. I've lucked out and have found a lot of useful tools already.

I'm also debating moving my base to be near the river. I had some really good luck with fish traps in my last game in G, though I think I eventually completely depopulated the small pond I was fishing. Hoping that won't be as much of an issue next to a large body of water. I do think they changed the visibility of fish in the water, though I can't find a specific changelog entry, as no fish seem to be visible in the water as they were in G.

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[–] MoonElf@hexbear.net 2 points 1 month ago

oh cool! I haven't played for a few years a run with no point cap sounds fun