this post was submitted on 13 Sep 2024
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Cities: Skylines

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I'm a hardcore fan of Cities Skylines 1 and have been playing it for several years now. One issue I have though is how I go about making a highway system. It seems so complex, I don't understand how I can connect place to place in a reasonable way and I feel like the only proper way to do it is to ravage through regions of my city to make massive interchanges and efficient routes. My strategy as a result is just using 6 lane roads as my "highways" and kinda just avoiding the idea of highways altogether. I'm so bad at it that my idea of creating an on/offramp is retrofitting roundabouts. I'd love to hear people's thoughts on this and also how to get my mind thinking of the right ways to make good highways.

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[–] alcoholicorn@lemmy.ml 19 points 8 months ago (1 children)

the only proper way to do it is to ravage through regions of my city to make massive interchanges and efficient routes

Accurate simulation then.

You can avoid the need for highways if you minimize car use via pedestrian-only roads and tons of public transit.

[–] sonori@beehaw.org 4 points 8 months ago* (last edited 8 months ago)

In game however, you have the advantage of being able to know the future of tech unlocks and plan ahead a bit, so you can leave rights of way open for highways, metros, etc, later. You also have the vehicle cap, so practically if you properly understand the roadway mechanics you can trivially satisfy all possible demand, though I think planing metros and streetcars is more of the fun.

Or you could also do what I do and just play with unlock all and build it all at once, staring with the outlying towns and growing out words towards higher density block by block, but while less frustrating to do higher detail in said way it does also remove of the character of growing individual areas.

That image also makes me so sad.