this post was submitted on 06 Sep 2024
58 points (95.3% liked)
[Migrated, see pinned post] Casual Conversation
3378 readers
3 users here now
We moved to !casualconversation@piefed.social please look for https://lemm.ee/post/66060114 in your instance search bar
Share a story, ask a question, or start a conversation about (almost) anything you desire. Maybe you'll make some friends in the process.
RULES
- Be respectful: no harassment, hate speech, bigotry, and/or trolling.
- Encourage conversation in your OP. This means including heavily implicative subject matter when you can and also engaging in your thread when possible.
- Avoid controversial topics (e.g. politics or societal debates).
- Stay calm: Don’t post angry or to vent or complain. We are a place where everyone can forget about their everyday or not so everyday worries for a moment. Venting, complaining, or posting from a place of anger or resentment doesn't fit the atmosphere we try to foster at all. Feel free to post those on !goodoffmychest@lemmy.world
- Keep it clean and SFW
- No solicitation such as ads, promotional content, spam, surveys etc.
Casual conversation communities:
Related discussion-focused communities
- !actual_discussion@lemmy.ca
- !askmenover30@lemm.ee
- !dads@feddit.uk
- !letstalkaboutgames@feddit.uk
- !movies@lemm.ee
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I play boardgames where there are enough moving parts that replacing some with software improves them tremendously. Gloomhaven and Frosthaven have a bunch of tools for them to help setup, combat, track campaigns, etc., and they help tremendously.
There is nothing like that for Shadows of Brimstone. For a lot of things, there's just too much data. I tried to make a script that automated the travel phase after missions which was pick the size of town, determine the number of hazards based on the number of characters and size of town, pick out the hazards, and display each in turn. The amount of text in it was just too much to be worth it. But even being able to replace the scavenge deck, loot deck, and exploration tokens would free up some table space and they're less than a dozen possible outcomes each with only a small amount of text.
I'm sure there are other popular games that would be more conducive to having complexity automated. Finding one that won't send a cease and desist might be a challenge, though.