Factorio

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Community-run subreddit for the game Factorio made by Wube Software.

founded 2 years ago
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1
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/undahdahsea on 2025-02-24 02:03:58+00:00.

2
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/atseniuk on 2025-02-24 00:42:34+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/Locomotion22 on 2025-02-23 23:38:40+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/atseniuk on 2025-02-23 19:51:40+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/OkKey4820 on 2025-02-23 20:55:26+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/HyogoKita19C on 2025-02-23 20:49:05+00:00.


The ghost signal from the virtual signal tab is silently removed in 2.0.34.

Luckily, I run experimental releases as stand-alones, only copy-paste save files from Steam over. However, if you update your Steam version, and load your saves in 2.0.34, it is a NON-REVERSIBLE process that will break all conditions using the signal.

Original virtual signals, ghost bottom-right, next to skull:

New virtual signals, ghost silently missing:

Related bug reports submitted by other users:

7
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/Lemaign on 2025-02-23 19:40:31+00:00.


Needs physical projectile damage 6 and weapon shooting speed 6.

With advanced fuel goes 63.97 ± 10 km/s.

Switches to the better fuel once unlocked.

Enough solar panels and accumulators for Fulgora orbit.

Only common quality.

Blueprint

8
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/blohkdu on 2025-02-23 17:36:35+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/CrashCulture on 2025-02-23 17:35:32+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/amiroo4 on 2025-02-23 17:21:47+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/ducklawd3 on 2025-02-23 17:14:58+00:00.

12
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/Zazafraz13 on 2025-02-23 16:22:31+00:00.

13
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/Rizzo-The_Rat on 2025-02-23 13:52:09+00:00.


How many rocket assemblers do people usually put in Aquilo ships?

I've got the launchers set to only target big or huge asteroids, and it's using about 150 rockets to get to Aquilo, and with 3 assemblers making new rockets, it's struggling to keep up with production in orbit.

I could possibly reduce the expenditure a bit by having having all the turrets on the centreline, but that won't be a massive difference. It also seems I don't need as many furnaces as I thought, and the advanced thruster/oxidiser recipes means I can probably do away with one of each of those.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/SpacefaringBanana on 2025-02-23 12:22:31+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/K3NZzzz on 2025-02-23 08:11:21+00:00.

16
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/whiterook6 on 2025-02-23 06:55:11+00:00.

17
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/Sea_Supermarket_6816 on 2025-02-23 06:22:25+00:00.


For example, you have multiple trains loaded from a copper plate smelter, they then wait on holding platforms, then when one of your unloading stations gets low on copper it signals that train to depart?

Then I suppose, they unload until a satisfactory amount is reached at the station (rather than an automated full unload), then return to the pattern.

How is this done?

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/BakGikHung on 2025-02-23 05:59:20+00:00.


In my latest game (classic factorio, didn't buy space age yet) I am trying what I call a full-fat bus design. Every single component, as long as it can be used as a manufacturing input later down the chain, goes on the bus. This means my bus keeps getting fatter. If more production is required for a given item, I can just expand production capacity vertically, while as the bus overall grows horizontally.

This goes against conventional bus design where only the most used items (plates, etc) go on the bus.

I am currently at robotics level of production (flying robot frame). So far this design is serving me well, but I'm wondering whether others here foresee a problem with this design later down the line. Any thoughts?

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/SnooBunnies6493 on 2025-02-23 05:38:05+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/Reefthemanokit on 2025-02-23 04:17:22+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/did1k on 2025-02-23 03:46:35+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/Professional_Elk880 on 2025-02-23 02:17:01+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/momumin on 2025-02-23 02:13:27+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/Alfonse215 on 2025-02-23 01:51:36+00:00.


We all know that you can disable a requester chest with a circuit condition in 2.0. But did you know that you can do that to any of the logistics chests?

Chests which provide to the network will cease to do so if disabled. Chests which request cease to do so when disabled.

Do with this information what you will.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/Delttic on 2025-02-22 21:12:53+00:00.

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