this post was submitted on 10 Jun 2023
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The other thread about favorite mechanics is great, so let's also do the opposite: what are some of your most hated mechanics?

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[–] BuboScandiacus@mander.xyz 1 points 2 years ago* (last edited 2 years ago)

Pokemon-style puzzles and crafting.

[–] ch00f@lemmy.world 1 points 2 years ago (1 children)

Quick save/quick load. Not as relevant any more, but so many games used to have it. The meta game just became saving at the opportune moment and trying every possible action from there to progress forward.

Blew my mind in the first Bioshock where you could qs/ql, but the vita chambers were forgiving enough to wean you off it.

[–] resurrect@sopuli.xyz 1 points 2 years ago

I love quick save / quick load features. I quick load ALOT but doesn't bother me at all, they are games and I like to try out different things and for example in Max Payne I quick loaded back to awesome fights just to try them again.

[–] freeman@lemmy.pub 1 points 2 years ago

Grinding to advance and make the game easier.

Looking at you fdev with Elite Dangerous, or Rockstar and GTA.

Having balance and not level locking stuff is hard I get that. And you have people that will burn though content like it’s a free crackpipe. But it basically makes a lot of adults or people that just play games casually or in moderation just not fun

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