this post was submitted on 02 May 2025
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[–] qarbone@lemmy.world 14 points 2 days ago (5 children)

How are they affording this? It can't be a sustainable model, right?

[–] rdri@lemmy.world 12 points 2 days ago

Easy. On EGS most games don't sell at all, so 0% of $0 is still $0. They get most of their money from Fortnite.

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[–] MudMan@fedia.io 27 points 2 days ago

That's pretty cool, actually. Sorely needed in the current economic climate. Good for them.

I wish their software and platform were a lot better to go along with this, but in isolation this is great.

[–] RightHandOfIkaros@lemmy.world 16 points 2 days ago

Is this an apology for the bad performance issues of UE5?

[–] rtxn@lemmy.world 21 points 2 days ago* (last edited 2 days ago)

Fortnite kids will sustain them. Gotta darken those patterns just a little...

[–] CidVicious@sh.itjust.works 15 points 2 days ago (11 children)

So what does Steam's revenue share look like in comparison?

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[–] B0NK3RS@lemmy.world 16 points 2 days ago (3 children)

This is great and it's not like they have shit revenue splits anyway as last I checked it was 88/12 which is by far the best around.

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[–] ILikeBoobies@lemmy.ca 11 points 2 days ago* (last edited 2 days ago)

This goes along with their 0% engine fees, only surprising thing is that this wasn’t always in place

[–] markovs_gun@lemmy.world 15 points 2 days ago (1 children)

I've not used Epic games store much at all but I could see this leading to a proliferation of garbage on their service if they take the Steam approach of just letting anyone publish on there. This would essentially be an incentive to publish asset flip shovelware on Epic instead of Steam because "devs" get a bigger cut.

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[–] yournamehere@lemm.ee 2 points 1 day ago

fuck apple and their customers btw

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