You think C# is a Unity thing?
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I doubt the number of C# developers would drop even 1% due to Unity fucking itself.
Me writing my silly little forms apps in silly little VS Pretty drop-down fields :)
Oh, VS is not "little", it's one of the bloatiest pieces of software on earth.
Also, Forms? How dare you. :p
Once upon a time, a content management system for microsoft.com was a plug in for VS. And also a plug in for Word. And these two plugins had different feature sets, so you had to use both to manage content on microsoft.com. Don't ask how I know.
For those wondering, it's most likely a jab at unity with it's new license model, as you could code in C# in it.
Is c# mainly just used in this engine?
It's probably a tiny fraction of the C#/dotnet ecosystem. But hobbyist meme creators mostly care about games, I guess.
No, C# is a general purpose language that Unity has a botched, outdated version of.
No, as other's have pointed out it's not. There are plenty of other areas to use it, even in other game engines. OP is just trying to make it seem funny by making the exaggerated narrative that it's the only use case for C#. If Boo was still around in Unity this joke would been accurate with that, don't think that was used anywhere else
It is also the language of DotNet framework so hardly.
I mean Windows is also undergoing enshitification it could still be true?
Dotnet has been cross platform for a while now (so long it's not even called dotnet core anymore)
It's been cross platform and open source for like 10 years now.
Not at all. Unity's use of C# is pretty unconventional even. Not representative at all.
Thinking that C# is just Unity is a MASSIVE disservice to C# and dotnet imo. Unity's usage of C# is really crummy, basically relegating a very powerful language to working as a weird scripting language.
Absolutely. C# in Unity always seemed to me like a square peg in a round hole.
From my perspective (teaching game programming classes), it's incredibly clunky for beginners when compared to others. Unity needed a tightly integrated, noob-proof scripting language. Despite C# being the primary language, it's integration and setup with the rest of Unity seems surprisingly lacking, and, like you're referencing, you don't even get convenient use of the broader C# / Mono / .net ecosystem, which makes skills more portable. Even the "bad old days" of Flash/ActionScript were much easier for students, and results in more portable coding skills (e.g. at least transitioning to Web / JavaScript from Flash / ActionScript is easier)
It's much easier to teach same lessons / concepts using Godot, though sadly Unity is much better known. Hopefully the present pricing chaos might shift the needle a bit on this!
I'd say the same with Unreal and C++
I mean you’re right, but I’ve never met anyone who thinks that way. C++ is everywhere (although C++ itself is just a hot mess of a language imo).
Agreed, I feel like if someone starts their C# journey exclusively in Unity, they won't have a solid foundation in the actual language, just that specific implementation of it as a scripting language.
Can confirm as someone who did exactly that before starting over with c++
Not to mention C# is also the best way to write a Godot project.
Nice meme. I'll just ignore the fact most C# devs aren't game devs but...
Many other engines use C#. Godot is compatible with it, for example.
Because the only possible thing to do in c# is unity stuff.........
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I mean why else would you want to use C# when there's Rust 🦀 and all the awesome tooling and libraries around it...
Rust really isn't all that. Plus C# is used for all kinds of corporate stuff where Rust levels of performance aren't needed. It's also used in several other game engines
Ok. What am I in the dark about this time?
Hot take (maybe?) C# looks like a great language, better than Java. I wish I had an excuse to use it.
Being a much better language than Java isn't exactly a high bar.
Because ASP.NET isn't a thing at all...
Fun meme but corporate job listings in my town contradict the premise.
Let them C# I'm sticking to C++ and Python.
Is it pissible for programmers to encounter a silly little meme without taking it serious and going into a frenzy explaining that actually its premise is wrong
No, it would be pretty painful to piss something like that.
Maybe you just need to drink more cranberry juice...
I immediately angrility opened the comments to respond. I think it's just a side effect of working in this field. I have to be completely literal to the computer so in communication I prefer the same style. I will argue with people on the use of ambiguous language. More so if they are analysts. I can understand the business doesn't always fully grasp the concept but if you give me a functional analysis it best be 100% clear. And yes, I've been tested for autism, it certainly flagged up as a possible trait, but it's hard to know if this hasn't just become an ingrained preference. Sure does help me when communicating with neurodivergent people, and I've heard from several neurotypical people as well that they actually appreciate the clarity!
Wait what? What happens in jan 2024?
Edit: ah, unity's new install based pricing.
C# is massive, .NET one of the biggest platforms for code is C#. Plus Godot, Unity's closest comparable competitor, also allows C#.