this post was submitted on 12 Jun 2023
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Copying this from another comment /edit: all of these updates are coming to the base game

TL;DR: This is not a DLC. This is Cyberpunk 2.0.

•	virtually every system of the main game has been changed and/or updated
•	police system is completely reworked with multiple tiers of NCPD/mercs chasing you down in vehicles according to your wanted level, apparently on level 5 maxtac will chase you down and it will be some sort of bossfight against them (source: https://www.youtube.com/watch?v=riK1i8lQwRM&t=511s)
•	perks and skills have been completely overhauled, no longer simple passive stat boosts, much more active abilities like different melee finishers, a dash, or the ability to deflect bullets with melee weapons
•	the difficulty curve is reworked/rebalanced
•	the loot tiers are reworked
•	archetypes of enemies have been redone for more variety in combat encounters
•	an entirely new 6th skill tree that uses a different type of skill points (relic points) that will be used to add new abilities to your cyberware
•	installing cyberware now has an effect on your body and you cant install too much or else you will go cyberpsycho (no idea what that looks like in game)
•	installing cyberware now has a first person cutscene added to it, just like in the prologue at Vik’s clinic
•	you can now “attune” cyberware to one of your attributes, making it more efficient if you have invested in that attribute; example here optical camo is attuned to the “cool” attribute: https://i.imgur.com/1UI9SEX.png
•	armor is no longer tied to clothing, it instead tied to your cybernetics
•	vehicle combat is added to the game, you can even use your katana on your bike
•	vehicles are no longer bought from fixers, but bought through a website set up by mama welles
•	some vehicles have guns installed on them (machine guns, rocket launchers)
•	new type of infinitely replayable/repeatable missions are being added where you need to steal certain vehicles marked on your map
•	new activity introduced “airdrops”, loot caches that drop randomly on the map that you can fight over and retrieve for yourself
•	tons of new random events/activities are added to make the world feel more alive, like car chases and gang fights
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[–] thenamesmas@aussie.zone 5 points 2 years ago

I'll remain skeptical until it releases, but hopefully this will be a reason to revisit the game. It has so much potential

[–] Deviance@beehaw.org 5 points 2 years ago* (last edited 2 years ago) (1 children)

I know I'm in the minority, but I think this game really missed out on not including third person toggle. I know they said it was an artistic choice, but to me RPGs and third person (at least as a toggle) go hand in hand.

The fact that I had so many options to customize my character and wear different stuff only for it to be never be seen except in the menu and some cutscenes was a bit of a let down.

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[–] grte@lemmy.ca 5 points 2 years ago* (last edited 2 years ago)

I played this game semi-recently (within the year) so I had a pretty good experience with it compared to a lot of the early players (via proton no less), but if this expansion lives up to all this then I'm pretty excited nonetheless.

[–] Thrashy@beehaw.org 4 points 2 years ago* (last edited 2 years ago) (1 children)

Damn. I don't usually replay story-driven games like Cyberpunk (especially ones with the sort of... finality that Cyberpunk has) but it seems like CDPR is making it a much more immersive experience. We'll have to see how that rumored new ending turns out. I get that they had a story they wanted to tell (and I felt it was a good one), but it was more than a bit of a downer that all of V's efforts boiled down to a few different ways to be chewed up, spit out, and dying at the end. I like for my RPGs to give me more than an illusion of freedom (Phantom Liberty, nudge nudge?) , or else why indulge in the escapism?

[–] primordial_chowder@beehaw.org 4 points 2 years ago (1 children)

I personally liked the ending, there aren't many games that are willing to commit to something bittersweet, and it perfectly fits the Cyberpunk genre. Besides, you can literally drive off into the sunset with Judy and Panam in one of the endings.

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[–] lhx@lemmy.world 4 points 2 years ago

Oooooh. I adored the original. (Well, I played it in 2022, so the bugs were worked out). I can't wait for this!

[–] Tgnome@lemmy.world 4 points 2 years ago

I love the current iteration of cyberpunk but I'm also excited to see this new version of it. I'm most excited about the new skill trees.

[–] Immortal0861@beehaw.org 4 points 2 years ago (1 children)

Hotdamn thats amazing, gives me a bit of No Man's Sky vibes in terms of fixing what is broken or what they still didn't like. I cannot wait.

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[–] joneskind@lemmy.world 4 points 2 years ago

Looks like WoW going from Vanilla to Burning Crusade. Lots of cool stuff I see.

Disclaimer: Sorry, I’m old

PS: Dang that Lemmy thing is so cool.

Took them a while but I can finally have epic chase battles with the police after committing accidental vehicular manslaughter.

[–] BrokenToshy@beehaw.org 4 points 2 years ago

Despite its obvious flaws I really enjoyed the game so anything that improves it is fine by me. Probably a next year purchase for me though as with Starfield and Baldurs Gate 3 coming out I can't see where I'd even find time to play it any time soon

[–] YellowGas@lemmy.world 4 points 2 years ago (1 children)

I can't wait to play this game for the first time when this expansion goes live. I've been a patient gamer and haven't even bought the game yet. Glad to see it will probably pay off especially since people seem to be happy with the game as is. There's going to be SO much to play this fall.

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[–] HisNoodlyServant@beehaw.org 4 points 2 years ago

Yea going to wait until user reviews start coming in before I purchase it. They promised a ton of shit at launch and it was lies plus the insane amount of bugs. Ended up playing it like a year later even though I bought it at launch.

[–] spasticeightball@beehaw.org 4 points 2 years ago

This sounds very encouraging.

I haven't played CP2077 since launch. I didn't have that many problems with it, I put in 60 hours and shelved it. Hopefully this increases the replay value of the game.

[–] MrBogski@lemmy.world 4 points 2 years ago (1 children)

I still have not played the 1st one, is it something I should pick up and play in order to understand this second one??

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[–] BigP@sh.itjust.works 4 points 2 years ago* (last edited 2 years ago)

As someone who has loved this game since launch, this is crazy. Pretty much every feature I wished the game had is being added.

[–] worfamerryman@beehaw.org 3 points 2 years ago

In case anyone else is looking, it comes out in September. I am a bit excited about this, but I have not been gaming on desktop too much lately. I may have to make an exception.

[–] matcha@lemmy.world 3 points 2 years ago

Nice but the new spec req make me unable to play the game now :)

[–] nlm@beehaw.org 3 points 2 years ago

This is easily the most hyped release this year for me! Love the game and can't wait to go back to Night City for yet another playthrough!

Trying not to before this drops but I'm not sure how that'll go..

[–] Sophia@lemmy.world 3 points 2 years ago (3 children)

For me that game is Tears of the Kingdom. It has a lot of really good ideas and even execution but there are so many aspects of the game that make me wish to never return to it again. The battery power being held behind a grind, the time limit on some the things you can build (wings for example), the repetitive caves scattered all across the map, the repetitive grind of clearing all the shrines and all the light bulbs under ground. And worst of all the the intense babying of the player as if they have no awareness. I remember doing the wind temple and walking into a room with only a single thing in it and Tulin still paused the game to point out the only object in the entire room. That's just one example, every major dungeon and shrine will eventually pause gameplay to show / explain something to the player that is already clearly conveyed by the level design. I know if I press the button in the shrine that a door will open, but the game still pauses the game to show me the door opening, even if I am 1 foot away from the door when it opens.

The shrines in general are extremely disappointing to me, just as the BOTW ones were. They rarely make you think of a solution, instead making the solution appear incredibly obvious the moment you enter the shrine. There are combat tutorial shrines that you may miss and come back to 20 hours into your playthrough only to get stuck in an unskippable tutorial on how to block or something.

Another thing that really rubbed me the wrong way was the re-use of the Hyrule map just with changes to it. I think they should've focused on the Sky Islands for the majority of the gameplay, you couldn't imagine my disappointment when 30 minutes into the game I jumped down to Hyrule and slowly realized I was going to spend most of my time in Hyrule (again) instead of the Sky. The underground area is really cool conceptually but I find myself just flying around on machines with lights attached to them because it feels so EMPTY. And the loot often isn't enticing enough to go explore the hundreds of rock-blocked tunnels in the game.

And the enemies are so incredibly easy, most of the time landing a single hit will stun the enemy, then you can just mash till you knock them on the ground, and if they're still alive you can shoot an arrow into them or run up and attack more. The combat isn't very deep, the flurry rush mechanic's timing seems inconsistent, and sometimes seems to not work at all. It's overall a good game, don't get me wrong, but IMO it's not the flawless masterpiece a lot of people are making it seem like.

[–] Faendol@sh.itjust.works 5 points 2 years ago (3 children)

Is my Lemmy bugging? I'm seeing this comment on a cyberpunk post.

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[–] Proofofnothing@sh.itjust.works 3 points 2 years ago

Regardless of how this reply showed up in a cyberpunk post, it is very refreshing to see someone with the same sentiments i have aboht botw and totk. Totk especially seems to be getting such excessive praise and people are completely overlooking the many flaws. Anyway thanks for sharing your views. I am with you.

[–] deedasmi@lemmy.timdn.com 3 points 2 years ago

Wrong thread buddy.

[–] emr@lemmy.sdf.org 3 points 2 years ago (1 children)

This actually sounds pretty boss. Wonder if I'll need to start another play through, I'm not very deep into my second one.

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[–] sirfig@lemmy.world 3 points 2 years ago

Definitely enough new interesting stuff for me to replay the game probably. I will have to let my buddy know as he is absolutely ready for the dlc.

[–] Synthclair@beehaw.org 3 points 2 years ago

That would be great, but we were also hyped before release of the base game...

[–] Emirose@beehaw.org 3 points 2 years ago

Very excited about any updates they can give to cyberpunk... despite the rocky launch, I really loved the game and wish people didn't glance over it so much.

[–] privateger@lemmy.plasmatrap.com 3 points 2 years ago

I am quite excited. Gonna wait for it to drop and then for a few patches, but I really LOVE the original game.

[–] agentshags@sh.itjust.works 3 points 2 years ago (2 children)

I still need to play this game. Is this like how NMS got better after a push to launch by a certain calendar date?

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[–] Tylith@lemmy.world 3 points 2 years ago

I'm afraid to be optimistic but holy shit this sounds good.

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