this post was submitted on 19 Jun 2024
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[–] M68040@hexbear.net 2 points 1 year ago* (last edited 1 year ago)

Seibu Kaihatsu's Dynamite Duke (1989), a pretty novel hybrid Cabal-like/Beat-'em-up with a lot of love put into it. The arcade version's got a pretty slick art direction, the environmental destruction vfx rock, and the animation's pretty slick. The whole thing's got that passion project charm to it. Unfortunately, Cabal clones were only really in vogue in that late '80s/early '90s space, and the beat 'em up gameplay isn't fleshed out or consistently applied enough to be satisfying in a post-Final Fight, post-Streets of Rage world. I'd like to see something like it, but there's no way to bring Duke into the world of modern game design practices without drastic reformulation at a minimum.

Notably, Seibu had really high hopes for Duke, being a passion project and a intended magnum opus. Unfortunately, lukewarm reception brought in poor returns, the company slipped into dire straits, and they were forced to make something simpler and lower stakes as a hail mary. That title - a simple, Toaplan-esque shooter nobody had any real faith in - turned out to be Raiden, which would become a darling in arcades, pushing 17,000 units solds worldwide in the first year after release, and becoming the fifth highest grosser on the Japanese market in 1991. (Beating out some offerings from much bigger players like Konami)

[–] ICastFist@programming.dev 2 points 1 year ago (1 children)

Mega Man Legends. Fuck you, Capcom, for killing the blue boy.

A new Command and Conquer Generals. It was a big departure from the classical C&C formula of stuff being built on the UI on the right and more like every other RTS, but it was fun nonetheless. Zero Hour bringing the specialized generals was also a nice idea.

Dunno if it counts as a game, but something like MTV Music Generator on PS1 and PS2 would be awesome, especially with the ease of sharing stuff around nowadays.

There are many Star Wars games that deserve a second chance, but I think Republic Commando could really use the sequels "Imperial Commando" and "Rebel Commando" first. I'd personally love a sequel to Jedi Academy

With all the "boomer shooters" making a comeback, Heretic and Hexen could receive their respective 3rd installments.

Lastly, Virtual On Cyber Troopers. Something that plays like the very first game of 1995, that'd be 😗👌. I think that game is what paved the way for the many Gundam games that play a lot like it - On PC, you can get a taste of that gameplay with Bootfighter Windom XP

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[–] Decency8401@discuss.tchncs.de 2 points 1 year ago

Underrated:

  • Scarlet Nexus
  • Wii U Gameland
  • Colobot

Deserves a Second Chance:

  • Atomega (Died because ubisoft didn't update it)
  • Biomutant, Lots and lots of dialogue but I actually liked it
[–] noisefree@lemmy.world 2 points 1 year ago* (last edited 1 year ago) (2 children)

Kolibri for the Sega 32x addon for the Genesis/Megadrive. Most of the reviewers that weren't down with the game either complained about the difficulty or lack of story/making sense, but it was a beautiful game for the time that took the space shooter concept and made it into a game that was somehow chill while also being difficult enough to sometimes momentarily make you want to rage quit. If you enjoy games like the Raiden series, you'll enjoy this.

Shout to Knuckles Chaotix (the most unique take on Sonic gameplay of the classic 2D era) and also Shadow Squadron (very Star Fox-esque), which are also slept on because 32x.

Exclusive to the Genesis/Megadrive, it's a crying shame that the Vectorman games never received a third iteration and have seemingly disappeared into the grey goo of IP purgatory. Vectorman and Vectorman 2 were amazing for the time: they were arguably the best 2D platformers of the era, graphically beautiful, oozing with charm, and with an amazing soundtrack to go along with it all. It's crazy that the developers were able to squeeze the performance they did out of the hardware and playing emulated versions of it now still doesn't compare to how it feels and looks playing it on the original hardware with a CRT and a nice sound system (but you should still check it out absent that setup).

On PC, also from the 90s, Descent was truly groundbreaking and unique. It's an FPS that said "what if you were playing as a space ship and had six degrees of freedom to move about?" It was also the first truly 3D FPS game.

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[–] Viking_Hippie@lemmy.world 2 points 1 year ago

Rock Manager. It was very limited in scope and quite short, but it was a really fun game with tons of potential.

I've been unsuccessfully looking for games like it that are as good as it could have been or even as good as it was for over 20 years now.

[–] LifeOfChance@lemmy.world 2 points 1 year ago

Ark the lad twilight of the spirits. One of my favorite classics!

[–] SuperApples@lemmy.world 2 points 1 year ago

Operation: Inner Space

[–] mozz@mbin.grits.dev 2 points 1 year ago

Legend of Kage for NES was an awesome minimalistic beautiful game and I’ve never met anyone else who thinks so

[–] TSG_Asmodeus@lemmy.world 1 points 1 year ago

Sacrifice. I am so sad it didn't have a bigger impact than it did. What an amazing game.

[–] JWBananas@lemmy.world 1 points 1 year ago
[–] Corno@lemm.ee 1 points 1 year ago
[–] boaratio@lemmy.world 1 points 1 year ago

Solar Jetman.

[–] SinJab0n@mujico.org 1 points 1 year ago* (last edited 1 year ago)

Blinx the time swipper, haven't seen any other game trying to play with time like that.

Oh, and crimson skies.

[–] verdigris@lemmy.ml 1 points 1 year ago
[–] Dark_Arc@social.packetloss.gg 1 points 1 year ago* (last edited 1 year ago)

Valve's Artifact Classic card game. I actually found the basic formula to be really fun.

I think this game died for two reasons:

A) The game was review bombed for its monetization (IMO a lot of this was the non-target audience trying it and leaving a bad review)

B) Valve said following the review bombing that they were going to make major changes. This resulted in a lot of Artifact fans (IMO) leaving the game because ... why invested and learn a game that's going to undergo major changes.

So Valve worked on Artifact Foundry (and never finished it) ... before eventually everyone at Valve gave up and released both Artifact Classic and Artifact Foundry for free. The original Artifact Classic is still a great time with a friend and all cards are now totally free so you can build whatever decks you want.

It's basically a AAA studio card game, with cross platform support, released in complete, for free ... because of some poor decision making. Some things may be unbalanced but if you're playing with friends anyways ... just have a friendly agreement to not use the cards that cause problems in your decks. It also could bounce back into active development if it starts to acquire a player base again (because Valve).

[–] sylver_dragon@lemmy.world 1 points 1 year ago (1 children)

I'll throw out one from my youth that I think would be really good to see updated:
Sentinel Worlds I: Future Magic. It was a very early space RPG which was way ahead of it's time. Something like the recent Heat Signature kinda reminds me of it, though it lacks the scope and depth of combat.

[–] bitfucker@programming.dev 1 points 1 year ago (2 children)

The game was particularly notable for a musical score that simulated multiple instruments by swapping between them faster than the human ear could differentiate.

Why... I understand the reasoning for visual feedback, but audio?

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[–] CookieOfFortune@lemmy.world 1 points 1 year ago

Pokémon Puzzle League! Building up all the chains felt amazing! It’s a feeling I’ve tried to recreate it other similar games but haven’t found one with such a great implementation.

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