this post was submitted on 11 Jun 2023
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Gaming

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From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

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[–] Quentinp@lemmy.ca 17 points 2 years ago (9 children)

For all the complaints over the years (from myself included), there are very few options for games like Elder Scrolls main games.

[–] beefcat@beehaw.org 8 points 2 years ago (5 children)

These kinds of games are extremly difficult to build. Skyrim still does things I haven't seen any game other than Fallout 4 do since.

[–] BoneALisa@lemmy.world 1 points 2 years ago (1 children)

What things would that be? Im trying to think of something that hasnt been replicated / improved in another game, but I am drawing a blank personally.

[–] beefcat@beehaw.org 7 points 2 years ago* (last edited 2 years ago) (3 children)

One example: The way Bethesda games track an enormous number of physics enabled objects across their open worlds. I feel like most games in the last 10 years have made a point of simplifying their physics systems to a point of near-nonexistence.

Bethesda knows that when I dump 500 wheels of cheese on the floor of my house in Whiterun, I want it all to still be exactly where I left it when I come back 20 hours later.

[–] styx@beehaw.org 2 points 2 years ago

good point. I still have daggers that refuse to stay in their display boxes and move around the house mysteriously, though 🙃

I prefer to suspect the radiant engine before Lydia or Ysolda (well, Serana maybe lol).

[–] BoneALisa@lemmy.world 1 points 2 years ago

Fair point. I can't really think of any games that have done that, either. Interesting that there haven't been more physics sandbox style open worlds, come to think of it....

[–] netwren@lemmy.world 1 points 2 years ago

Valheim does a really great job with this. I think the closest I've seen in a game. The other part of this is that's part of what makes their VR Ports so good.

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