this post was submitted on 25 Feb 2025
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The problem is that it's being used to not optimize, when it should be to prolong the lifespan of computers, mostly older gaming rigs. If developers focused on optimizing and not on rushing things, a GTX 1080 Ti could probably handle AAA games at 1440p, high settings, at least at 60 FPS, and 140+ FPS with DLSS at quality. Keep in mind that I don't blame most developers, but rather big corps, that do have partnerships with companies like Nvidia, that obviously want people constantly buying their GPUs.
Yeah, I really like DLSS/FSR/etc for letting newer games run on old systems. But I don't feel like it should ever be necessary for modern hardware to run it well.
Ray tracing in general is a big culprit in this, it has such a high performance hit. That was fine back when Ray tracing was optional, but we're increasingly seeing games with mandatory ray tracing now. Indiana Jones and the upcoming Doom The Dark Ages requiring it for lighting is a mistake imo, not something that computer hardware in general is really ready to be a default.
Ray Tracing is useless (unless it's for animated movies or movies that use CGI), regular lighting is a lot better for performance, and it's 80% as good as Ray Tracing, in comparison. I use a really bad laptop, yet it is possible to get 30 to 60 FPS, on decently optimized games.
Agreed, the industry has lots of tricks for doing authentic looking lighting and reflection, that can be done at a fraction of the performance impact. One day we'll be at a point where hardware raytracing makes sense, but I don't think we're there yet.