Pixel Dungeon

1702 readers
7 users here now

This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.

Rules:

We have a few title tags for standout posts:

Sister Communities:

founded 2 years ago
MODERATORS
1
 
 

Picture a huntress, boldly clearing the 23rd floor, upgraded Plate Armor and rings of Sharpshooting and Arcana glowing in the darkness, twelve healing potions and the precursors to several meat pies in her pack. Steps before the exit, she steps on a Summoning Trap, teleporting two irate Evil Eyes and a nasty Stinger to her side.

"No problem," she thinks, as she reads her scroll of teleportation.

With a flash, she is transported across the floor to another room. Two Evil Eyes and a Stinger greet her.

"That's unlucky," she thinks, readying another scroll of teleportation.

Reading it, she finds herself a single step from where she started, with two Evil Eyes charging. She'll never reach the exit in time.

"What the hell?" she thinks, popping another scroll out of her holster.

A glimmer, and the scenery shifts. But only slightly. The final scroll of teleportation took her barely two steps from where she was standing.

Beams of light flash, and the huntress disintegrates in the Evil Eye's crossfire. An Ankh glows in the darkness.

"Damn my eyes," she thinks, still clad in her plate armor and holding a Grim Spear instead of her Unstable Quickbow.

She is hunted throughout the floor, dodging Evil Eyes and Stingers in the cavernous rooms. Far from her pack, she finds herself boxed in by a trio of Evil Eyes. Desperate, she jumps on a Teleportation Trap, praying.

A glimmer, and the room shifts into another. She's not alone.

Two Evil Eyes and a Stinger.

2
 
 

Renewed Pixel Dungeon is out for desktop! It is downloadable for free on Itch.io: https://retrodevxp.itch.io/renewed-pixel-dungeon

Its source code is available on Github: https://github.com/RetroDevXP/renewed-pixel-dungeon

This is my first published programming project. If you discover bugs or issues, please comment here, or on Itch.io or Github.

The full features list is on Github.

Trailer: https://lemmy.world/post/28484012

3
 
 

Hey Dungeoneers,

The next Shattered Pixel Dungeon update will include a new trinket! It's a simpler one this time, with more of a cute aesthetic. It's a little reference to a favorite ferret.

The Ferret Tuft boosts evasion for all characters, including both allies and enemies! That might sound like a mixed bag, but keep in mind that there are lots of ways to counter enemy evasion: magic, most ability attacks, surprise attacks, etc. You'll need to make more use of these than usual to benefit from the trinket, but the extra defensive power can be well worth it.

(Image Description: An image showing the item info window for the new Ferret Tuft item. It reads: "Ferret Tuft +3: A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. At its current level this trinket will increase the evasion of all characters by 60%.")

4
 
 

Probably not novel, but this actually worked pretty well (god I wish I had armour though). Blind with solar ray, and bathe in the bonus damage from surprise attacks. The ring of furor is a nice touch since I augmented the cross bow for damage

5
 
 

Dmitry Tyurnikov is a Russian programmer who enjoys modding games. He tends toward changing game physics using many of the mathmatics in Hyperrogue.

He has created a SPD v3.0.2 mod that uses hexagonal tiles. Although not a new concept (D&D maps used hex grids), so far as I know this is the first implimentation of hex grid physics in a PD mod.

His mod does not show up on Reddit, whose members were very anti hexagonal when proposed by others in years past.

Nor does his mod appear as a fork of SPD.

If it is on Playstore, Google's 5h!tty search engine doesn't reveal it. Although the code is posted on Github it does not appear in Micro$oft's 5h!tty search engine as a new SPD mod unless searched specifically by name. It was incidental to my researching another mod that I stumbled upon this one.

https://github.com/DimsFromDergachy/hexagonal-pixel-dungeon

6
 
 

Although nowhere near the end of the year, I thought I'd let the PD community know that I have been keeping up on the updates and new releases or old finds as best as I can.

Too, I have been improving the code used to create the reports. The icon extractor has gone from 20% accuracy to 90%. The hangups tend to be wherein no ic_launcher, no forground or background, and no mipi exist and an XML is used to point to an improperly named image. For this a simple manual correction is made. Of the more than 500 PD's less than 80 needed correcting, and, it is no longer doing the wrong APK icon.

I finally trapped the UTF-8 Asian characters to handle those APK's names and titles.

The data extraction is now 100%. I have an improved SDK list.

I found a better PDF compressor and I have broken the PDF into pages. Although a single page looks better, several people complained that it caused their viewers to crash whereas multiple page PDF seems to work fine for all.

An example of the new format - Here one can see that the DEV failed to give the mod a unique name or package name. This APK can therefor only be identified by filename or signature.

The archive totals to date -

7
 
 

Does anyone know what happened to the developement of this mod, Heroes of Pixel Dungeon?

Posted on Reddit https://www.reddit.com/r/PixelDungeon/comments/1fopyoc/introducing_my_mod_heroes_of_pixel_dungeon_and/

Developement seems to have ceased. The dev doesn't respond. His Github site only has the SPD repository cloned with no mods.

It seems that a beta mod was released in a limited fashion for testing but I cannot locate the apk.

8
 
 

It has been mentioned for several days on other sites, but not here. Be warned, this is a scam.

9
 
 

Here's another side content addition coming in the next update to Shattered Pixel Dungeon, a few new terrain objects! Each region is getting something new for a little more visual variety: barrels in the sewers, cages in the prison, metal scaffolding in the caves, flaming pedestals in the city, and chunks of rubble in the demon halls.

These new terrain types will show up in some new standard rooms, and a few of the existing rooms already in the dungeon. Here's an image showing one example, with some very much unfinished barrel visuals.

(Image Description: screenshot showing the sewer region. In the top-right of the room there is a row of storage barrels. The barrels are using placeholder visuals, they are notably lower detail than the other dungeon elements.)

10
 
 

Renewed Pixel Dungeon, a mod with many new features, will be out on Desktop soon!

11
 
 

Hey Dungeoneers,

The next Shattered Pixel Dungeon update is going to have a variety of smaller changes, including four new badges to earn! These badges range from fairly easy to quite difficult, and are all about specific challenges. Here are some hints:

  • Defeat enemies with the help of terrain (traps, plans, chasms)
  • Have lots of buffs or debuffs at once
  • Survive the ascent with the amulet's curse peacefully
  • Beat the game using a very, very high level pickaxe

(Image Description: An image showing the four new badge being added in the next Shattered Pixel Dungeon update. The first one is golden (medium difficulty), then one is platinum (high difficulty), and the last two are diamond (extreme difficulty).)

12
 
 

Previously, if you triggered dart traps in a trap-filles room, as an example, the timing of events worked in a way that if you scooted out of the room before time resumed, you would be hit by all those darts. Basically, when time resumed, the events that played out would play out as they did and you would be triggering those darts in plain view of them.

I remember the timing of events were change somewhat recently so I wondered if things have changed and they have. I was able to time-stop, throw some rations at dart traps and then darted put of the room before time resumed, walking away unscathed. So just an FYI for older players.

13
 
 

You know that thing people sometimes do when playing the wizard where they keep the corpse dust and use wand of corruption to corrupt the ghosts? I found myself having the wand of corruption, the corpse dust and a ring of energy, so I gave it a try as a priest. This was going ok until I got to the Dwarven Halls.

14
 
 

Hey folks,

The next update to Shattered Pixel Dungeon will make some pretty big changes to the Warrior. His current shielding over time benefit is passive and hard to notice, so I'm changing it to grant him a bunch of shielding up-front, with a cooldown.

I'm toying with some of the balance on this atm, but would also like to add a bit of interactivity to this by having it only trigger when the Warrior is about to be below half health. This gives me room to make the effect stronger, in exchange for the extra requirement on its use.

(Image Description: A short GIF of the Warrior taking damage early in the game. Just before the incoming damage from the rat is dealt, The Warrior gains a burst of 5 sheilding, completely negating the attack. The Warrior then starts to retaliate and defeats the rat.)

15
 
 

(2.1.1 fixes Rat King room not showing up.)

This release fixes Highness biggest flaws, like large cooldown, adds new tier 6 weapons, Book of Wonder and a way to permanently kill Rat King! The buffs and bugfixes for egregious crashes are also included.

16
 
 
17
8
submitted 1 month ago* (last edited 1 month ago) by SnakeFangz@lemmy.world to c/pixeldungeon@lemmy.world
 
 

is there anyway i can get the clean full res hd version of the characters and dungeon art? i only found this on Artstation, but the artist deleted it.

18
 
 

Am I remembering wrong or one of the patches made it so the censer would not fire off in shops? Thankfully the fire didn't reach the shopkeeper or break any items. Curiously it hovered over the bombs but they didn't explode. Worked out in my favor.

19
 
 

I have collected 6 so far and it hasn't been enough to even make it into his realm, anybody know how many I would need to have a fighting chance?

20
 
 

Just had the idea of using my Sad Ghost to set off the poison traps instead of the standard levitation potion. I just told the ghost to move to trapped locations and threw rations to set off the trap. At +7, it barely took any damage and doesn't take any poison damage, yet it does from cave spinners, which is odd.

Sometimes I'll try to make use of the traps and lure enemies near the room before setting the traps off with projectiles but this can be difficult and typically slow going.

21
 
 

(2.0.1 hotfix fixes being unable to craft and stack overflows in alchemist mode.)

This new release ports everything from Shattered 3.0.2, adds 12 new features and introduces feature customization, allowing to toggle off and on features and ideas you want in your Community experience!

22
 
 

Score Breakdown, Run Overview

I took a months-long break from the game and finally pulled this off when I came back! This was my first 6-challenge win, and doing Doom Slayer gave me 1m+ points as I had planned. It was certainly one of the most stressful and memorable gaming experiences I've ever had!

My humble advice for players chasing the million point badge is, 6-challenge + Doom Slayer is so much more manageable than 7-challenge! You can also do 3-challenge + Doom Slayer practice runs, and if you can get more than 512k points in 3-challenge, the same performance in 6-challenge would grant you 1m points. (1,000,000 ÷ 381% × 195% ≈ 511,811) I was able to get 541k+ in 3-challenge w/ the Battlemage, which was why I believed I was finally ready for this run.

I know the Warden and the Warlock are popular choices for high challenges, but the Assassin's privilege to fight on his own terms (noping out of a sticky situation, getting close to ranged enemies, and later deleting anyone w/ Preparation) was what gave me my first ever win, so I picked him for this formidable task.

The 3 challenges I skipped were FIMA, Pharmacophobia, and Forbidden Runes. (Of course.)

RNG was kind to me. I found a Wand of Corrosion in the sewers and immediately started putting SoUs on it. I think the RoH was found in the Prison. With these two and the Cloak, non-Boss floors posed nearly no threat.

I was nervous even before the Yog fight (I knew victory was close!) and messed up a lot. In retrospect, I probably should've used Potions of Paralytic Gas to freeze the fists and evileyes and what have you and drown them in corrosive gas, but what I actually did was allowing them to get into melee range and fighting them with the Katana while my WoC +9 was sitting idly in my bag. I panicked and even got hit by Yog's death gaze several times, and lost my only Blessed Ankh too.


Some "advanced" tricks that I either didn't know or never cared to use, but had to use for the first time to win this run:

  • I used an Ankh to reset hunger on Floor 5. I've had a dozen On Diet runs but was never pushed this far. 6-challenge early game is brutal!
  • I used Stones of Flock for both wand recharging (paired w/ Stones of Shock) and mass damage (paired w/ Scrolls of Psionic Blast) when fighting Yog's fists.
  • I used Scrolls of Siren's Song during the Yog fight because Doom Slayer can get overwhelming so fast.
  • I used a Scroll of Foresight during Ascension in the hope of getting some extra Exploration points.

Some memorable shenanigans:

  • My Shadow Clone was active when I entered a trap room in the Demon Halls. You know, those rooms with many piles of gold, some of them sitting on traps and others on safe tiles. I was collecting the gold from the safe tiles when I suddenly got hit by a Disintegration Trap and nearly died. Turned out the Clone can decide to step on visible traps somehow…
  • I knew hitting a million points on 6-challenge can be hard so I wanted to reach level 30 for the extra points. I've never had this much trouble getting the two Potions of Experience and spent so much time farming Scorpios that I only had one last torch at the start of the Yog fight.
  • The Elastic enchantment on a melee weapon takes some getting used to. More than once, I sent a Shaman/Dwarf Warlock/Scorpio flying only to be immediately hit in the face by their ranged attack. (But I do have to say, standing before a door and repeatedly sending enemies away for them to come back to the door for more surprise attacks was so much fun!)
  • I used an Infernal Brew for the first time during the Yog fight and oh my did it spread! I kept getting lit on fire by my own brew.
23
10
submitted 1 month ago* (last edited 1 month ago) by Carcel@lemmy.ml to c/pixeldungeon@lemmy.world
 
 

Possible level generation bug with very small rooms? The seed is DPJ-MRG-LWS. The anomalous room is on the first floor. Shattered v3.0.2

24
 
 

Hey Dungeoneers, here's that second patch I was mentioning. Just some more smaller fixes and translation updates.

Here's the full list of changes in v3.0.2:

A Note for Steam Deck users

A bug was fixed in this patch which affected display scaling on Steam Deck. Due to a quirk in how the Steam Deck reported display dimensions, the game incorrectly thought Steam Deck's screen was about 4", instead of 7".

As a result of this fix, you might notice that the interface appears differently as it now defaults to the 'full' UI mode instead of 'mobile'. If you prefer the previous interface mode, you can swap to it in the settings by using the mobile interface mode and 5x interface scale.

Misc. Changes

  • Music muting while game is in background on desktop now also applies to blacksmith's hammering sfx
  • Improved number rounding logic when damage hero takes is affected by several modifiers at once
  • Updated translations and translator credits

Bugfixes

Fixed the following bugs:

Caused by v3.0:

  • Errors with Android golden supporter UI and full interface mode
  • Cleric's Recall Glyph spell not working with some runestones while time was frozen

Existed Prior to v3.0:

  • Game incorrectly thinking it is on a phone screen when played on Steam Deck
  • Water of Awareness buff persisting between floors if the hero is very fast
  • Various errors when saving/loading custom controller bindings
  • Visual errors when Tengu's sprite animations are frozen (e.g. via paralysis)
  • Characters still appearing as visible if knocked out of hero FOV in specific cases
  • Talisman of Foresight's scry ability not detecting hiding mimics
  • Quick-using an item from a bag not using that item's autotarget properties (for real this time)
25
 
 

I try to take advantage of the invisibility by long tapping the wait button to recover as much hp as possible, but enemies still show up and attack me. Am I doing something wrong?

view more: next ›