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Not mythology themed games.

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cross-posted from: https://lemmy.world/post/20867322

This is a long post about the various aspects of Fallout, don't read it all unless you care to. Instead, find a section and comment on that so we can have a focused discussion if you prefer.

Summary

I modded the ever loving crap out of Fallout 4 with minimal effort using the A Story Wealth mod pack . My reasoning was that on my first play through I found the world empty but I mainly enjoy stories and quests, which this modpack seemed to do. Also I didn't have time to spend modding and didn't want to get lost in that hellhole of doing it myself. This play through was long, about 150 hours (yikes) which is probably all the fallout I'll need for many years to come. I also used an addon to the modpack to make the game extremely difficult with healing items. More on that later.

Mods

The mods here are really quite varied and I was surprised at how coherent they are. With Skyrim modding, I always felt that the mods are somewhat disjointed and it takes skilled modders to stitch together. Here in FO4 its impressive how stable the pack was and how well the quests worked together. The most standout mod by far is The Fens Sheriff Department which adds hours of story, actually interesting quests, and in my opinion content miles better than Bethesda's own content. It was worth coming back just for that alone.

Story

spoilerAfter seeing what mods have done, I have no good words to say about FO4 in terms of story. The entire plot revolves around you getting your son back and its all in service of setting up the surprise that he isn't a child anymore. Its predictable, boring, etc. All of the factions are uninteresting. Minutemen are nobodies and their story is minimalist. So is the Railroad. The Brotherhood of Steel are cool in concept but can't back up their grit at all and end up being too friendly with zero depth to them as well. The Institute makes an attempt at depth but geez, its barely deeper than a puddle. I chose to end the game with the Fens Sheriff Department and it ended up being way more interesting despite the muted ending to their plot. If you're playing this game for story, don't.

Graphics

I'll spend little time here, I didn't spend any time beautifying the game at all but it looks surprisingly good at times. But at other times, the engine is terrible. The way it handles LOD stuff is awful and graphical glitches and clipping are extremely common. And yet, I do enjoy the aesthetic. The art is charming as ever and my main and only complaint is that the wasteland itself is very one-note and could've used some changes.

Engine

Take it out back and kill it. I won't blame the vanilla game entirely but mods didn't contribute to the instability of the game much. It has always been rough. In the city, due to a lack of proper culling you will get half your FPS or worse. My rig is very well equipped and still struggled to maintain 30-40fps in the cities. Then add in the few quest bugs that I had (mostly vanilla quests too) and the large amount of physics and items bugs and this really feels barely glued together in ways mods can't fix. This engine needs to be worked on. A lot.

Characters/Followers

I'll be honest, I'm not a huge fan of Fallout 4's followers. Dogmeat is great but the interaction is minimal and Nick Valentine is easily the best in my opinion. He's one of the few with a great set of dialog that actually makes use of the setting and feels grounded. Everyone else could almost belong in a different game. As with the story, a lot of the characters are poorly written and have lackluster dialog. The DLCs fix this but the main game struggles big time to ground everyone properly. I played the entire game with Heather Casdin and that was a real treat. She is what every follower could have been and provides really unique story commentary and relationship moments. It actually feels like you get to know her well instead of her just spouting backstory at you constantly. Bethesda take notes.

Locations

One of the better noted parts of Fallout 4 and Skyrim are the random locations and storytelling within them. Only problem is, FO4 doesn't reward you often enough with location exploration beyond loot and thats not what people play fallout for in the first place. Its a mixed back here, some of the locations are very well done and are 10/10 settings where others are bland as mayo and waste your time.

Settlements

As intrigued as I initially was a long time ago at launch with them, the settlement system really brings the game down. Its impressive, don't get me wrong but it eats up way too much of your time to configure and there isn't any real point in setting them up. Sim Settlements helps with this but it still misses the mark in my opinion. I hope this system returns but very diminished in terms of tedium.

Gameplay

Guns feel good, fights are great. The mods all enhance that by giving the high stakes gunfights I really enjoy. Yet the game still became too easy despite me playing on survival. Needs just became annoying distractions. And being overencombered is just... awful. Especially with scrap being a thing and I hate scrap honestly. The scrap is a cool idea but has you doing the even more annoying part of Bethesda games, looking in every nook and cranny for a desk fan or box car. Its stupid and it takes you out of the game completely. I think this could have been fine if they toned it down, not every item needs to be able to be used like this.

DLC

This was the highlight of my time because I had never played the DLC, I couldn't afford it back when this launched. Far Harbor blew me away with how cool it was and just really showed what parts of the base game were missing. The moral grays presented here were fun to work through and the quests unique. I wish Far Harbor was its own game almost. Nuka world feels more like a lightweight DLC but still shows that Bethesda can write decent stuff and have decent art when they try. I have no idea why the quality of these DLCs is so high when the rest of the game is kind of bland compared to FO3 or New Vegas.

The Takeaways

I hope Bethesda gets their act together because FO4 was a pretty decent game. Not perfect but also very dated. Quests are mostly bland and are often fetch quests or don't reward you with much dialog or story. And the mods just show how easy it would be to get this stuff right the first time. The lack of grit to the story is something that really sucks in my opinion. Its not a game for kids clearly, there is blood and guts and mutants abound. So why don't any of the major characters die? Why don't they meet horrible ends? Why not have your son meet a horrible demise if you make the wrong choices? The only time any of that happens is the end of the game. Far too little far too late. The game just has absolutely no stakes to it, no impact. At least in Skyrim the Civil War shakes things up. Thats what I really wanted from this game is to feel like my actions were doing something and the mods really helped with that.

If you made it through this wall of text, I appreciate it. I spent way too long on this but I felt like telling someone about my experiences. Don't get me wrong, I had a lot of fun with this game but by the end I was exhausted of Fallout 4's short comings. Let me know what you think!

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Examples:

  1. The Legend of Zelda games are often considered the best video games ever
  2. Super Mario Bros. was the best selling video game of all time until 2009
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cross-posted from: https://feddit.uk/post/18478889

cross-posted from: https://feddit.uk/post/18478888

My personal one, 6-year-old brain thought I'd be basically in the UK TV show Knightmare I got some vertical frogger

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I want to play Bloodborne because quite frankly it looks really cool. I'm told the game is going to be way too difficult for me. I usually play games on standard or easy difficulty. Should I even bother? Is this game even going to be playable to a noob like me?

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In your opinion, what video games have terrible names?

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What are the most underrated games released since 2020?

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I've long wanted to encapsulate these thoughts on contemporary safe spots. Sadly, this issue is terribly unimportant, and who the hell plays EVE in 2024, am I right? But the fire burns inside me nonetheless. And now it burns inside you as well. Bobspeed, Capsuleer.

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The Switch is known for having a ton of great indie games, and a ton of great retro games. It stands to reason that it also has a lot of fantastic retro-inspired indie games. Too many, even. Today's video is all about showcasing the ten best retro indie hidden gems on the Nintendo Switch!

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EDIT context from know your meme of all places :D : Apologies

Overview Godot Engine Blocking Controversy refers to a controversy surrounding the community manager for the game engine Godot blocking users on X / Twitter and, reportedly, GitHub over negative reactions to a social media post in support of indie games with LGBTQ+ and "woke" themes. The blocking became a subject of viral discussions on X and Reddit in late September 2024, with the hashtag #Wokot used by posters to refer to it.

Background On September 24th, 2024, an indie video game developer posted footage from the upcoming Windstorm: The Legend of Khiimori on X[1] / Twitter, revealing that it was built using Unreal Engine 5. In the X[2] thread, user @kryztofcheski wrote, "Woke studios always use pre-built engines to make games because they can't build their own engines." In the following days, several X[3] users quote posted the post, mocking the presumption that gaming engines could be "woke" (example post shown below).

Natalie Spitzel @nat_the_dev Sorry fellow devs I guess game engines are Woke™ kryztofjønsøn @kryztofcheski • Sep 24 Replying to @AfterWarPlantX @Malice DaFirenze and @GorkaGames It makes sense doesn't it? Woke studios always use pre built engines to make games because they can't build their own engines. 1:22 PM ⚫ Sep 26, 2024 54.2K Views

On September 27th, the official X[4] / Twitter account for Godot Engine, run by a community manager, made a post referencing @kryztofcheski's post, calling for indie developers to showcase their "woke" game built using the engine. The post (shown below) garnered over 1.7 million views, 2,000 reposts and 16,000 likes in three days.

Godot Engine @godotengine Apparently game engines are woke now? Well then, we won't complain Show us your #Wokot games below 9:21 AM Sep 27, 2024 · 1.7M Views

In the following hours, Godot Engine blocked several developers and other users who replied to the post with criticisms. For example, on September 27th, 2024, developer funnygamedev reported being blocked on X[5] by the Godot Engine X account after asking them to focus on fixing and supporting Bitmap fonts (post shown below). On September 28th, indie developer and pixel artist @Cosmic_Scr wrote on X[6] that they were blocked by Godot Engine on X after replying with Godot Engine creator Juan Linietsky's quote "I deeply believe that any political discussion that puts labels to a group of people is one that should not have started." On September 28th, 2024, Godot Engine backer Starkium reported that they were blocked on X[7] by the account over a comment. Developer @dev_bonnie made a post about being blocked by Godot Engine on X,[15] writing, "Erm friendly fire" and pointing out that they are bisexual.

10.0 Godot Engine @godotengine. Sep 27 Apparently game engines are woke now? Well then, we won't complain Show us your #Wokot games below → 2.7K 172K 15K 1.7M ☐ 1 funnygamedev (mouse) @funnygamedev Sep 27 Can you focus on fixing/supporting Bitmap fonts to properly import into your engine first instead of doing this sort of thing its delaying my project a lot having to try to bugfix this with the little documentation you have for this. Q41 1753 1.7K Ill 46K funnygamedev (mouse) @funnygamedev blocking me for this really mild criticism for something that should be in a 2D engine a while now is making me consider switching to a different engine. There's a proper use of resources and it should be done to fix the stuff you have in there, not adding new things. Godot Engine @godotengine BENA 6 200 You're blocked You can't follow or see @godotengine's posts. Learn more 5:48 PM · Sep 27, 2024 899 Views

On September 29th, indie developer Anthony Waldsmith wrote on X[8] that he has been blocked by Godot Engine on the developer platform GitHub (post shown below).

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HDMI 2.1 (discuss.online)
submitted 7 months ago* (last edited 7 months ago) by Disgracefulone@discuss.online to c/gaming@lemmy.ml
 
 

You guys notice how they're pushing these HDMI 2.1 cables on like Xbox One s users and stuff with 4K TVs? Or even the 8K TVs that aren't capable of the 120 frame rates and stuff like that.

It's kind of crazy how they start marketing this s*** years and years before so you end up buying the product that doesn't even do any good for you unless you can afford a crazy good gaming TV or monitor, or your PC player that actually knows what you're doing, but you end up buying all this extra useless s*** don't even realize that it's not giving you any real upgrades to quality, and then by the time it actually is giving you upgrades to quality 2.6 is out.

My buddy just bought an 8K TV and his next door neighbor told him oh bro now you got to go get that HDMI 2.1 cable.

Your TV is not a gaming TV yes it's 8K compatible but you can also achieve that with a 1.4. which you already own three of. And you're certainly not going to pull 120 frames and if you do you'll never pull 160. Not to mention your Xbox wouldn't push 120 frames if you manually pushed 120 frames through it? Don't really know where I was going with that. Point is let alone 160.

I tried explaining the concept of bottlenecking to him probably 75 times but he's only ever owned one PC in his entire life and I'm pretty sure it was like a Best buy bought.

Capitalism is beautiful.

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Fuck Nintendo.

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