winety

joined 1 year ago
[–] winety@lemmy.zip 21 points 1 day ago

To open an app launcher press Win+D, then type the name of a program you want to launch and press enter. Boom, you're using Sway. Here are the default key bindings: https://wiki.garudalinux.org/en/sway-cheatsheet

[–] winety@lemmy.zip 5 points 1 month ago

It's the blocks! (I never felt like I could create good looking buildings using the walls-stick-to-the-floor building system that NMS and other games use.)

[–] winety@lemmy.zip 5 points 1 month ago (1 children)

looks good!

[–] winety@lemmy.zip 1 points 1 month ago (1 children)

I’ve actually heard of The Precursors before. It was featured in Tehsnakerer’s Playing series. I don’t know what my tolerance of slavjank is. I’ve played Operation Flashpoint a lot when I was a kid. Does that qualify as slavjank?

[–] winety@lemmy.zip 2 points 1 month ago (1 children)

What about it being a janky MMO takes it away from being your ideal game though?

Quite a bit, I think. It being an MMO has some practical consequences, namely the fact that I can't play it offline and the monetization of the game. It also influences the game mechanics: For example, STO's combat uses tabbed targeting¹. I like tabbed targeting² but I don't think it's the peak of combat systems; a different combat system could/would make the game more engaging and enjoyable.

I can look at the individual parts of the game. There STO shines. But when I look at STO as a one compact package, it doesn't.

¹ It also has a shooter mode but I remember it being janky as hell.

² I'd actually love to see a sort of “offline MMO” which would use tabbed targeting.

[–] winety@lemmy.zip 2 points 1 month ago

Ostranauts looks cool as heck! I've added it to my wishlist.

[–] winety@lemmy.zip 6 points 1 month ago (1 children)

Yeah. It had a bad launch. I wish we had gotten the expansion about the Quarian ark.

[–] winety@lemmy.zip 6 points 1 month ago (2 children)

I often see Star Control 2 mentioned as an inspiration for Mass Effect. How does Star Control compare to Mass Effect? Is there a set story or is it more of an emergent narrative?

[–] winety@lemmy.zip 8 points 1 month ago (1 children)

Yeah, I’ve heard that it’s a great immersive sim. I wouldn’t call it a big space game™.

[–] winety@lemmy.zip 11 points 1 month ago (2 children)

Faster Than Light's my jam! For me, it was dethroned from the throne of roguelite games by Slay the Spire.

Starbound was the first and last game I pre-ordered. I wish they would have stuck to the original vision with the survival mechanics. Thinking about it, Starbound is basically a proto-Starfield. The both promised an experience based on a different game (Terraria in space vs. Skyrim in space) that was undercut by the overuse of procedural generation. (Someone please create an 8 hour video essay about this.)

[–] winety@lemmy.zip 10 points 1 month ago (2 children)

I have Elite Dangerous on Steam. I have 8 hours of playtime. Alas, without a story to hook me in, space trucking is not for me. :(

[–] winety@lemmy.zip 11 points 1 month ago (1 children)

I’d say it was a solid 7/10. One of the DLCs (Peril on Gorgon I think) is better than the base game, I’ve heard.

On a good day, Starfield’s a 5/10 in my eyes.

 

So, Starfield was a disappointment (in my opinion). The story isn't interesting. The lore and world-building do not make sense. The game mechanics do not mesh together. (And it doesn't run well on the Steam Deck.)

But the promise of Starfield? The big space game? The big space RPG where you can play as Captain Reynolds type character? That's something I can get behind. I want to traverse space, visit different planets, get lost, meet interesting characters, solve their problems, and shoot some stuff. Two games come to my mind when I think of this:

  • No Man's Sky
  • Mass Effect

I've only played a few hours of No Man's Sky, but I think it does space traversal well. To put it bluntly, flying from planet to planet without interruption is better than fast travel. But the gameplay loop did not

Mass Effect nails the space adventure side of things. You visit multiple interesting places, you meet different people with curious problems, and you solve these problems (mainly by shooting). But it's a typical Bioware game: The places you visit are small and confined, and there are (comparatively) few of them. The space traversal is done by clicking a few buttons in a menu.

My question is: Are there any “big space games”? Are there any games that deliver on the promise of Starfield? What are your favourite sci-fi RPGs?

 
view more: next ›