Literally what is the point of communism if our goals are not to protect people and improve lives? Treatbrained nonsense.
You do not need be exposed to gore, and the process of making it is actively harmful to workers. We're not sitting here "afraid" of mortal kombat, there's just a point where worker rights needs to be prioritized over your desire for simulated snuff treats, and we've already gone well past the point.
"If everyone consents to working in the collapsing asbestos mine without coercion then there's no reason to stop them."
Literally every argument you've made in favor of this has just been libertarian Consensual Capitalism nonsense.
Most people don't seem to be genuinely interested in doing this work or making this type of content, either, outside of the structure of being assigned to do it by their corporate employer. The indie games that do lean into this trope of realistic ultraviolence based on real life gore have all had this triple whammy of fascist developers, reveling in making others uncomfortable as the first and only goal, and not really having the interest or skill to make a game that people will want to play. That's where we got things like Agony and Hatred, both of which hover right around the 40% mark of shame on review sites.
I'm not saying that all violence in video games should be banned, I'm saying that there's a level of realistic violence being produced in media that has gone beyond the level of reasonable and shouldn't be allowed for the same reasons that surgeons shouldn't be allowed to skip handwashing, that parents shouldn't be permitted to deny their children vaccines, and that bikers shouldn't be allowed to ride without a helmet. These are unreasonable and troubling risks that people shouldn't be permitted to consent to.