this post was submitted on 12 Jul 2025
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Game Development

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Hey everyone! I'm Daniel, a 14-year-old indie developer and the creator of A Survival Game — a chaotic 2D survival strategy game with permanent consequences, card-based gameplay, and tough choices in a desperate underground bunker. You can play it here: https://danielgamedev14.itch.io/a-survival-game

The last update added new events, better performance, and polish to the survival mechanics. But now I’m looking ahead…

I need YOUR ideas for the next update! What features do you want to see?

New types of cards?

More bunker events?

Pets? Robots? Betrayals?

Permanent progression between runs?

Visual effects? Achievements?

Let me know what you think would make the game even more fun, chaotic, and re-playable! Big or small, serious or silly — I’m reading all suggestions.

If you're into survival games, design feedback, or just want to help an indie dev grow, I’d love to hear from you. Let’s build something cool together!

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[–] shape_warrior_t@programming.dev 4 points 1 week ago (1 children)

Played a few rounds just to get an idea of what the game's like. Seems interesting. It took a while to actually figure out what controls were available and what the cards might do. Sometimes the stickmen would group up in the left corner and stay there for a good while, and there was seemingly nothing that could be done about it. The mechanism for scrolling felt a bit awkward to me, especially since the screen scrolled by such a large amount per click. Just some general notes about my experience, take them into account in whatever way best suits your game's vision.

Thank you so much for the feedback! Yes! Many people ended up saying the same thing and yes! I've already fixed it but I'll post when the update is ready. A planting and pet system for the game are also being implemented, as well as special effects 😆

[–] rizzothesmall@sh.itjust.works 3 points 1 week ago (1 children)

You're constantly running out of oxygen or holding your breath and have to find stashes and tanks. Kind of like the underwater bits in Sonic 2, but all the time.

[–] Daniel_Game_Dev@programming.dev 2 points 1 week ago* (last edited 1 week ago)

ha ha ha ha WHAT!? Jokes aside, I understood a little of what you mean (very hard!) 😁 and yes, I will add many of the things you ask me if it is to make the players happy ⭐