No, Todd Howard doesn't make mistakes, you just have to buy a more expensive graphics card!
/s
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Submissions have to be related to games
No bigotry or harassment, be civil
No excessive self-promotion
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
Mark Spoilers and NSFW
No linking to piracy
More information about the community rules can be found here and here.
No, Todd Howard doesn't make mistakes, you just have to buy a more expensive graphics card!
/s
Todd Howard doesn't do what Todd Howard does for Todd Howard. Todd Howard does what Todd Howard does because Todd Howard is... Todd Howard.
The Todd Howardest.
He permits you to bathe in the light of his Todd Howardishness.
It’s actually just pee, but not just any pee, Todd fucking Howard’s pee
That's false, the mistakes are part of the experience.
Totally unrelated but did you know there's a promotion deal for AMD's latest and greatest RX7000 GPUs?
Best Buy had Starfield free with a 6700XT the other day when I was pricing out a move from Nvidia.
It just works.
People figured out the performance issues with Starfield when it was first announced: the Bethesda logo
Creation Engine 2.0.
AKA Creation Engine 1.0 with more patches than a 1sqmi quilt.
Evolution isn't wrong. It's not like Unreal Engine gets rewritten from scratch for each major version.
That's not really a good metaphor for software.
Or maybe it is if you meant how many weird and inefficient things living creatures have because it was good enough. Think about that the next time you accidentally choke on nothing
Exactly, people forget that most of the well known engines today are as old or older than Creation Engine, they're all patched/upgraded as it fits, though Creation Engine has no apparent version numbers and it's made by Bethesda so you get free internet points and a feeling of superiority for hating on the popular thing.
If you took these folks opinions as truth you'd think Bethesda games are massive flops that barely sell 10 copies and are a study case on how not to develop a game, but the real world is very different from the echo chamber...
As audial, it takes free labor for Bethesda to get their shit working the way it’s supposed to. What a garbage developer.
I wonder if this has anything to do with not being able to load my saves. I went to mars and exited the game after a long gaming session. Came back the next day and I get a full system crash upon trying to load the exit save. Tried the autosaves, same deal. Tried my last normal save, same deal. Every once in about 5-6 full system crashes I can reload one of the saves from just landing on mars but if I try to enter caledonia then it's a full system crash. It's weird too, I can still hear the game running in a loop but I can tell there is no input and the graphics fully fail. Very frustrating. I finally got back to my main rig to be able to play and the game has just been straight not playable since about the day after it came out. Can't even get a hotfix from Bethesda. Bummer. I'll just have to wait to play it again. I'm not going to restart a new character just to run into the same thing.
Well that's a truly horrible experience.... I think it warrants a refund
The crash on loading has bricked two of my characters now. I don't think I can be bothered again till they patch. One bricked in mars, the second bricked before I made it there. Waste io many hours.
I'd assume an issue possibly at the engine level isn't something that a mod can fix?
The end of the article seems to say as much. However, it seems the Vkd3d developers are trying to improve what they can.
if it run better on linux because of that i'm gonna laugh so much
That did happen with Elden Ring. Valve found an issue with it and patched it for Vulkan, so it ran better on Steam Deck than Windows.
I was able to install the DLSS mod which helped some but there's still performance issue even with using the DF optimized settings. I assume this will be fixed with driver and game updates but who knows how long that will take.
Until people forget.
Looks like Hans implemented a workaround in vkd3d-proton 2.10, using the open-source AMD vulkan driver on linux (RADV).
Device generated commands for compute
With
NV_device_generated_commands_compute
we can efficiently implement Starfield's use of ExecuteIndirect which hammers multi-dispatch COMPUTE + root parameter changes. Previously, we would rely on a very slow workaround.NOTE: This feature is currently only enabled on RADV due to driver issues.
I don't imagine it will take long for this to make its way into a Proton experimental release. Folks with AMD graphics who are comfortable with linux might want to give it a try.
The problem is so severe, in fact, that the aforementioned translation layer had to be updated specifically to handle Starfield as an exception to the usual handling of the issue.
"I had to fix your shit in my shit because your shit was so fucked that it fucked my shit"
It's the same trash engine they've used for 20 years. To be perfectly honest, they should put it in the ground and build a new one from scratch instead of pushing their Frankenstein engine along.
But how is it getting worse? Or did you always had to load every door you open. I honestly can't remember
Yeah you always have. They've been screwing modern graphics features to the old dog for years and hoping it'll continue to work. There's some serious limitations in it that another engine would be able to work through for a game like this. Seamless planet travel for one, and less abrupt loading.
If this is such a big issue then Bethesda should make it a top priority to fix it, it does sound like a complicated issue though.
They should but its Bethesda. A company that misread the room thinking people making memes about how unoptimized their games are meant fans thought it was endearing rather than something deserving of mockery.
Or let the community fix it for them
I'm eagerly awaiting the radio silence from all the people blaming it on obsolete hardware lol
Overall I like the game though, it has a lot of very entertaining ideas.
Do we know for sure that the Starfield devs weren't able to figure out the problems with performance? I find often with companies, the larger they are, the more bureaucracy there is, and the more prioritization of tickets becomes this huge deal, where you even end up having meetings about how to prioritize tickets etc.
I would be surprised if the devs didn't know what was wrong already, I think it's more likely that management and higherups doesn't care about them fixing it right now.