this post was submitted on 19 Jan 2024
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[–] TropicalDingdong@lemmy.world 111 points 1 year ago (14 children)

1: you get to own your games

2: the graphics are way better

3: you can do other shit with a PC like work or school

4: All games from forever to now are compatible.

5: You can emulate any games from older non-pc systems.

Did I miss anything?

[–] CarbonIceDragon@pawb.social 53 points 1 year ago (3 children)

Mods? Unless consoles these days have that too, I've admittedly not used console since the ps2.

[–] NakariLexfortaine@lemm.ee 10 points 1 year ago (3 children)

I know Skyrim has a limited selection of mods over on Xbox, but it's really tiny compared to the PC offerings, due to hardware and file size limitations. I think Fallout 4 has some, too?

Nothing on Sony or Nintendo's side, as far as I'm aware.

[–] Zahille7@lemmy.world 3 points 1 year ago (2 children)

On Xbox One at least, Skyrim and Fallout 4 both have 5gb storage caps for mods. True, no SKSE or SkyUI, but you can still get almost every other mod that's available.

[–] stardust@lemmy.ca 6 points 1 year ago (1 children)

On oldrim I used 30 gigs of mods like a decade ago. 5 gigs seem super low.

[–] Zahille7@lemmy.world 2 points 1 year ago

At least in my experience, it was my first time really modding anything. I had had access to a PC years ago when I was a small child, and I played stuff like Garry's Mod where I'd just build crazy contractions (dare I say I got kinda good at it, who knows how much better I'd be now if I was able to keep up with it).

After a while I lost access to the computer, but I still was able to play console games, so that's what I mainly gamed on for a very long time, up until just a couple years ago when I finally got a PC.

So I'd say if anything, it's a great introductory to the possibilities of mods to console players, and like me, it may push some to actually get a PC to do more with their games. In all, I'd say it's a positive thing regardless.

[–] DdCno1@kbin.social 2 points 1 year ago (1 children)

No, not almost every other mod. Only small ones. Total conversions like Enderal are not possible:

https://store.steampowered.com/app/976620/Enderal_Forgotten_Stories_Special_Edition/

This mod is essentially a massive (50 hours just for the main story) free AAA RPG with its own world, story and mechanics. It even comes with professional voice acting in German and English.

[–] Zahille7@lemmy.world 1 points 1 year ago

At least in my experience, it was my first time really modding anything. I had had access to a PC years ago when I was a small child, and I played stuff like Garry's Mod where I'd just build crazy contractions (dare I say I got kinda good at it, who knows how much better I'd be now if I was able to keep up with it).

After a while I lost access to the computer, but I still was able to play console games, so that's what I mainly gamed on for a very long time, up until just a couple years ago when I finally got a PC.

So I'd say if anything, it's a great introductory to the possibilities of mods to console players, and like me, it may push some to actually get a PC to do more with their games. In all, I'd say it's a positive thing regardless.

[–] explodicle@local106.com 3 points 1 year ago

No SKSE either

Yeah, Nintendo is definitely not a fan of mods, so I would be very surprised if they ever allow it.

[–] nasi_goreng@lemmy.zip 9 points 1 year ago (2 children)

This reminds me of so many Japanese dev only release their games on Switch because they don't want people to mod them.

...especially for family-friendly games or something based off popular IP (e.g. SPYxFAMILY).

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[–] sugar_in_your_tea@sh.itjust.works 28 points 1 year ago (11 children)
  1. you usually don't own your games, you just own a license; they can't take away a console disk, but they can revoke a digital license

I agree with the rest, and here's a few more:

  • games are typically cheaper because of #4
  • lots of form factors - can use controller, kb+m, handheld PC, etc
  • repairs are easy - if my PS5 breaks, I need PS5-specific parts; if my PC breaks, I can get anything off the shelf
  • streaming is easy peasy (related to your #3) - I don't stream, but on PC, you just install something and click "go," on console, you need hardware capture cards and whatnot
  • storage is a non-issue - can have multiple TB of space and store every game I own if I want to, whereas I'm stuck with whatever capacity the console comes with

All in all, it's a way better experience for me, though it is a bit more complicated. It's hard to beat "plug and play" like with a console.

[–] taladar@sh.itjust.works 7 points 1 year ago (4 children)

they can’t take away a console disk,

Technically not but you still only own a license and those walled garden platforms of consoles can easily be used to block you from using that disk for anything meaningful.

[–] sugar_in_your_tea@sh.itjust.works 1 points 1 year ago (2 children)

You can always play the version shipped with the disk with the game unplugged from the internet.

On PC, you'd have to pirate if a game is taken down.

[–] FartsWithAnAccent@lemmy.world 9 points 1 year ago* (last edited 1 year ago) (5 children)

On PC, you could pirate, but you could also buy DRM free games from GOG.com and keep a copy locally backed up.

It's also worth noting that optical media will delaminate over time, rendering them unusable.

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[–] azertyfun@sh.itjust.works 5 points 1 year ago (1 children)

The version that shipped with the disk? It's not 2005 anymore gramps.

Either there's no disk but a redeemable code (for a license), or there's a disk but without even the day 1 patch (which requires a license and the game probably runs like shit without it).

Piracy is WAY superior in those aspects. At least a repack had all the game updates bundled in.

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[–] FartsWithAnAccent@lemmy.world 7 points 1 year ago* (last edited 1 year ago) (1 children)

If you buy DRM free games. you effectively "own" them not in a legal sense, but in a practical sense.

[–] sugar_in_your_tea@sh.itjust.works 5 points 1 year ago* (last edited 1 year ago) (1 children)

Sure, and that's only mostly true if you back them up.

That said, I can't sell a DRM free game, so I don't really own it like I do with physical media.

[–] mnemonicmonkeys@sh.itjust.works 1 points 1 year ago (2 children)

Nothing's stopping you from copying the game onto a flashdrive and selling it to a friend

[–] the16bitgamer@lemmy.world 2 points 1 year ago (1 children)

What are you talking about selling it? We share our games with friends.

[–] DdCno1@kbin.social 2 points 1 year ago

Before online DRM, we used to buy games once among friends, dividing the cost, and then share them. At first, everyone got the disc for a few days each, but then we figured out how to remove the copy protection...

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[–] BumpingFuglies@lemmy.zip 4 points 1 year ago (1 children)

you usually don't own your games, you just own a license; they can't take away a console disk, but they can revoke a digital license

This is partially offset by the fact that most PC games are purchased through Steam, which stands above all other digital storefronts as the most trustworthy and customer-focused. Playstation is certainly no longer trustworthy after the whole Discovery debacle, Xbox is owned by Microsoft, so you know you can't trust them, and Nintendo has infamously outdated online practices and subpar customer support.

[–] sugar_in_your_tea@sh.itjust.works 7 points 1 year ago (1 children)

Yup. I play almost exclusively on PC and I have absolutely no worries about my Steam games disappearing. Even if they do, they're still way cheaper than on console, and I'll have the piracy option available.

So it's a mixed bag. If you're buying digital, PC is better, hands down. If you're buying physical, PC is essentially a non-starter because few games are still available on physical media.

[–] BumpingFuglies@lemmy.zip 4 points 1 year ago

So true. The only physical media I have for PC is the micro-SD card I have in my Steam Deck.

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[–] ji17br@lemmy.ml 21 points 1 year ago

You can choose whichever input methods suit you best. I’ve always been a controller kind of guy. As someone left handed I always struggled with keyboard and mouse setups.

[–] umbrella@lemmy.ml 18 points 1 year ago (1 children)

streaming games to other devices too.

you can make your phone into a poor man's steam deck

[–] DdCno1@kbin.social 4 points 1 year ago

I first streamed from PC to a portable device with my PSP way back when. It did not work very well, but it was a neat proof of concept.

That said, Playstation consoles have had this ability since the PS3 as well.

[–] Daft_ish@lemmy.world 18 points 1 year ago* (last edited 1 year ago)

I think you missed the biggest one which is PCs don't have a profit driven life cycle. You update hardware when it no longer suits your need. Not when some predetermined life cycle expires and its time for the brand new thing.

[–] Renacles@lemmy.world 12 points 1 year ago

You can also emulate a lot of newer games and they run better than in their native hardware.

[–] Lividpeon@kbin.social 12 points 1 year ago (1 children)

Life/support expectancy between console and PC, PC wins hands down. Consoles release the next $500+ish version every 8ish years where a PC can pretty easily outlive at least 2 generations of console with minor upkeep and maybe some minor upgrades that cost less then the shitty controllers you have to replace every 6-12 months for $50 - $80

[–] TropicalDingdong@lemmy.world 7 points 1 year ago

Life/support expectancy between console and PC, PC wins hands down. Consoles release the next $500+ish version every 8ish years where a PC can pretty easily outlive at least 2 generations of console with minor upkeep and maybe some minor upgrades that cost less then the shitty controllers you have to replace every 6-12 months for $50 - $80

And they can get 'downgraded' into other purposes, such as a childs first PC (take that mf'r apart and make them build it again), or a home server, or a media console.

[–] daniyeg@lemmy.ml 11 points 1 year ago

playing online games for free and not needing subscriptions is a huge one. these days they try to justify it with attaching free games or some other kind of live service so i don't discount the value of them nowadays but it's still mind blowing to me how for almost two generation they got away charging for online play without barely doing anything but being the monopoly man.

the great thing about PC is its flexibility and if you don't want or need flexibility consoles are a good choice but i think more and more people are appreciating the flexibility PC platforms have.

[–] echo64@lemmy.world 3 points 1 year ago

You don't own your games on PC, unless you mean gog. Which you likely do not. You have an account and you pay to add games to that account. That is all.

[–] Telodzrum@lemmy.world 2 points 1 year ago

1: you get to own your games

*Citation needed.

You absolutely do not. Even GOG is just a license to the game.

[–] spez_@lemmy.world 1 points 1 year ago

You don't own games on Steam. You licence them - at any time they can be removed from your library.

[–] LodeMike@lemmy.today 1 points 1 year ago (1 children)

And it’s only marginally more expensive.

[–] DdCno1@kbin.social 1 points 1 year ago (2 children)

The hardware, yes. You can build a console-equivalent system for only a little bit more. It is far cheaper in the long run though. Games cost less, after all.

[–] moogs@lemmy.world 2 points 1 year ago (1 children)

A mid-low end GPU is the same price as a console right now.

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