this post was submitted on 14 Jun 2023
2 points (100.0% liked)

Adventure / Point-and-Click / Narrative Games

1052 readers
1 users here now

A community for fans, devs, and general aficionados of the adventure game genre. This includes IF/parser games, point-and-click games, puzzle games, walking simulators, and whatever else you want to call these. To us, they're simply adventure games.

founded 2 years ago
MODERATORS
 

I've been picking away at a pen-and-paper choose your own adventure graphic novel ever since I found some similar things in the local game store. I went through a ton of options looking for tools to make plotting the thing simpler.

So what's your favorite tool, software, technique or advice for crafting a cyoa in your favorite medium?

you are viewing a single comment's thread
view the rest of the comments
[–] beforan@lemm.ee 1 points 2 years ago* (last edited 2 years ago)

Ron Gilbert's (@grumpygamer@mastodon.gamedev.place) puzzle dependency charts might be of interest.

They're very useful for puzzle narratives to help with structure, particularly around visualizing the breadth of parallel tasks available to the player, and avoiding dead ends.

The open source godot game engine has a plugin for them by the excellent Nathan Hoad (@nathanhoad@mastodon.social).

I guess cyoa, particularly in pen and paper form, can be necessarily more linear and deliberately do feature dead ends, but could still be interesting.

Also, some interactive fiction software might be useful to aid planning, even if you weren't intending to make a videogame. Stuff like Twine.