this post was submitted on 18 Jul 2025
288 points (97.1% liked)

Games

20407 readers
1001 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] spankmonkey@lemmy.world 10 points 20 hours ago (1 children)

taking 30% from devs by doing nothing.

If this was true steam would have failed from the start. Instead, the service actually does offer a ton of benefits to both users and developers/publishers including distribution of sales, updates, additional features like forums, friends, and other things that have varying levels of positive or negative benefits to different people. That isn't even mentioning Proton or the steam deck, just what it between the makers of the games and the people who play them.

Lootboxes are bullshit, sure. He should have spread out the benefits more to the employees as well. But the 30% cut for 'nothing' is incorrect.

[–] GraveyardOrbit@lemmy.zip -5 points 20 hours ago (1 children)

Valve only cares about Linux so far as their cut is concerned it’s not a humanitarian mission. The entire steam platform is incredibly dated, I mean it’s still 32 bit only for fucks sale, they developed a reasonable feature set two decades ago and have been coasting on their laurels ever since. Devs can’t complain because there’s no better alternative, it’s a captive market.

[–] MrGabr@ttrpg.network 3 points 19 hours ago (1 children)

Steam has been coasting on the fact that everyone shoots themselves in the foot, sure, but you should look into the unparalleled level of "free" (30% cut) marketing support Steam gives to developers. On no other platform could developers end up with the visibility they achieve on Steam with nothing more than very strategic timing and good social media presence. It's still insanely hard, but the fact that it's even possible to compete with zero marketing budget against AAA companies speaks volumes.

[–] Bronzebeard@lemmy.zip 0 points 4 hours ago

You only get that "marketing" if your game is already popular. So the 99% of games not getting that visibility are paying the same as those free that are.