this post was submitted on 18 Jul 2025
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He earned his money. Who cares how many yatchs he decided to buy with it?
No one earns a billion dollars.
Yawn
Yeah... earned...
How do you do fellow temporarily embarrassed billionaire?
Yeah man, totally a billionaire over here scratching together coins for a lucy. You caught me.
I do, that's why I said something.
And nobody has "earned" that much wealth. Absolutely no one.
You've got bigger issues if all you care about someone is their monetary wealth.
I don't think anything I said implies that it's all I care about friend, and I'd say you don't care enough.
He exploited gambling addictions and taking 30% from devs by doing nothing. Earned is a pretty strong word.
LMAO tell me you are not a dev without telling me.
Steam does a shitton for devs, the 30% is literally only for sales through their storefront, I can get any amount of keys and resell them wherever I want and give valve nothing, and they'll still host all my shit, check ownership, handle copy sharing in family libraries, handle patching and beta tests, all for a one time fee that is even refunded if you ever get past a certain amount of copies sold.
You have no idea what the fuck you're talking about.
I am literally a dev
If you're a game dev, then you should also know how valuable every service steam gives is, if you're just "a dev" then it's not really relevant beyond understanding how much setting up all of that infrastructure would cost in terms of time, effort, marketing to actually get discoverability, and actual server costs once you need to scale.
Either way you should know enough to get that 30% is absolutely worth it.
Gaben is a billionaire many times over, he owns half a dozen yachts, and valve has like 100 employees. They could take 5% without changing a single thing and still be fabulously wealthy. Greed corrupts
They could, but why would they when 30% is fair still? You are not entitled to setting other people's asking price, and they are entitled to setting the cost of their own labour.
If anyone is greedy here it's you, demanding to have a say in how much is a fair rate for someone else's time and skill.
Is that downvote the number of games you've released?
This isn’t a job interview I’m not obliged to give you my CV. I’m stating an opinion that valve and steam are not the friendly aw shucks corporation they’ve been whitewashed into.
You stated your opinion as a fact, and qualified it by saying you're a game dev.
Back up that claim. Shouldn't be hard to do.
Let’s connect on LinkedIn :)
Let's not, and both know you haven't made any games.
Your opinion is your own, I’m not justifying myself to a loser online.
Ok, fantasy game dev lmao
Rts and sci-fi not fantasy
What games do you have on steam/gog/epic?
If this was true steam would have failed from the start. Instead, the service actually does offer a ton of benefits to both users and developers/publishers including distribution of sales, updates, additional features like forums, friends, and other things that have varying levels of positive or negative benefits to different people. That isn't even mentioning Proton or the steam deck, just what it between the makers of the games and the people who play them.
Lootboxes are bullshit, sure. He should have spread out the benefits more to the employees as well. But the 30% cut for 'nothing' is incorrect.
Valve only cares about Linux so far as their cut is concerned it’s not a humanitarian mission. The entire steam platform is incredibly dated, I mean it’s still 32 bit only for fucks sale, they developed a reasonable feature set two decades ago and have been coasting on their laurels ever since. Devs can’t complain because there’s no better alternative, it’s a captive market.
Steam has been coasting on the fact that everyone shoots themselves in the foot, sure, but you should look into the unparalleled level of "free" (30% cut) marketing support Steam gives to developers. On no other platform could developers end up with the visibility they achieve on Steam with nothing more than very strategic timing and good social media presence. It's still insanely hard, but the fact that it's even possible to compete with zero marketing budget against AAA companies speaks volumes.
You only get that "marketing" if your game is already popular. So the 99% of games not getting that visibility are paying the same as those free that are.