this post was submitted on 16 Jul 2025
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Game Development
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If you can make level 1 a single hexagon and introduce the hexagon of hexagons in level 2, people might understand it faster.
Probably a good idea, but not one that fits my current vision of the game, unfortunately. Especially since my main idea for adding complexity is increasing the number of sides (square->pentagon->hexagon), so each level already has a different-looking playfield.